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Avian Warrior Group, Organized, Intelligent Talons, Beak ([2d8+2] damage 1 piercing) 8 HP 1 armor Hand, Messy Special Qualities: Wings (flight) Instinct: To obey the flock, to protect the nest
- Strike in formation.
- Use height to their advantage.
- Fight as one.
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Ghost Wolves Group, Small Ghostly Fangs (d8+2 damage) 10 HP 1 armor Close Instinct: To revisit Hunting Ground
- Stalk the Living
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Cyrus the Black Knight Solitary, Evil, Intelligent, Cautious, Terrifying Shadow-Forged Blade ([1d10+2] damage 1 piercing) 18 HP 4 armor Close, Forceful Special Qualities: Aura of Hopelessness Cyrus is a handsome male elf with striking features, piercing emerald eyes, seriously slanted eyebrows and pitch-black hair braided across his back. He prefers to fight without a helmet on most occasions, but is almost always dressed in a set of battered and bent black plate mail emblazoned with a burning sword. He is of the Order of Razarak: a group of dark assassins, paladins and wizards, lead by Razarak the raven lord and his servant, Talon (the heroes have encountered him already: he is responsible for manipulating the orcs into invading Welwood). Cyrus keeps a firm control on the goblin and hobgoblin troops in the lair by promising them power, prestige and authority and leading them to invade Amoron (though he and the Order of Razarak have no intention to allow that to be successful) and by using his lieutenant, Handsome Jack to maintain order. Instinct: to avenge, to corrupt
- Exact Terrible Vengeance
- Deceive with Charm and Magics
- Further his Order's Aims
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Siege Tower Group, Huge, Organized Arrow Rain (d8+5 damage) 18 HP 4 armor Near, Far, Area Special Qualities: Siege Engine, Machine Great rumbling, wheeled, steel-studded, machines of doom, Siege Towers are engines of war used in many a successful siege. Pulled by oxen, or driven by bellows of steam and flame, this behemoth uses an arm or drawbridge to allow invading forces to spill en masse onto the battlements of keeps and fortresses. Bring it down, or watch your castle crumble. Instinct: to Infiltrate, to Invade
- Lower the Drawbridge
- Rally Invading Forces
- Ram Gate
- Bring Down Castle Walls.
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Fire Beast Group, Magic Burning Aura (d8+2 damage) 10 HP 1 armor Close, Ignores Armor Special Qualities: Fueled by Flame, Tireless, Sustained by Heat Horrible and beautiful, the Fire Beasts of the Burning Sands have always been unwelcomed natives to these lands for as long as anyone can remember. Some say that they are the trapped souls of some long-forgotten hell, while others believe they are the result of wild magic. Fueled by heat, air, and freedom,the Fire Beasts are dangerous by nature and resemble many of the rough and tumble beasts of these realms: but with strange adaptations and appearance. Flickering with fire along their pelts, these creatures possess auras of fire that burn all that come close. Not hostile or terrible in nature, these beasts are merely curious and alive, and need only heat, light, and air to be sustained. As a result, these beasts are never seen at night, and never pursued. Instinct: to burn, to run free, to explore
- Scorch surrounding area,
- Melt or Burn everything it touches
- Approach the heroes curiously
- Respond in Kind to Agression
- Flee With Tireless Speed
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Amoron Infantry Horde, Organized, Intelligent, Disciplined Edged Weapons (d6 damage) 4 HP 2 armor Close Once common men and women, the Foot Soldiers of the Amoron army have been tempered into disciplined and capable warriors by the constant wars Amoron is embroiled in. The Amoron Infantry are known for their stoic resiliency and grace under pressure. However, their loyalties are first to kin, then to country. Instinct: To conquer, to survive, to protect
- Overcome the Odds
- Hold the Line
- Prioritize an instinct
- Fight as One
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AncientTemple Guardian Solitary, Large, Magical, Construct Stone Fist, Horns or Hooves (d10 damage 2 piercing) 24 HP 4 armor Special Qualities: Guardian, Stone, Magic, Ancient This monster is the last of the guardian statues guarding the entrance to an ancient temple. A hulking Minotaur made from pure enchanted stone. While it once might have been swift, it is lumbering and slow, but still just as powerful and impenetrable as the day it was made. It will try to crush heroes, and is immune to physical damage but because of how old it is, it's incredibly slow. The heroes will have time to try to figure out how to destroy it or incapacitate it, but must stay ahead of it. Instinct: Bars Entrance, Protects Treasures and Secrets.
- Animate from Stone
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Chaos Warrior Solitary, Intelligent Stone Axe (d10+4 damage) 16 HP 3 armor Close, Forceful A chaos warrior is a silent warrior entombed in a suit of heavy armor. Controlled by forces of chaos or extremely powerful magicians, Chaos Warriors spread terror and misery. Made from tortured men and elves, Chaos Warriors never say a word, and are entirely tuned to the will of their master. Instinct: Uphold master's schemes, to spread chaos.
- Crushes Resistance, Spreads Chaos, Sows Misery