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Skeletons Horde, Amorphous old weapons or skeletal limbs (d6 damage) 6 HP 1 armor Close "Beware old bones when you loot graveyards 'n crypts. You'll never know when foul necromancy has infused them With the will to destroy interlopers. They attack relentlessly, but use a Club and they stay Down. I use a fighter, or a cleric. Don't og robbing crypts alone!" -- A tomb robber making talk at a roadside inn Instinct: Attack the living with a resemblance of a life once lived
- Assemble forth from various bones
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Shadow (undead) Group, Devious, Terrifying Oblivioun's Touch (d6 damage) 6 HP 0 armor Close Special Qualities: Shadow form "They're born of cursed necromantic lands, and I surmise a violent, untimely death is an antecedant. They're like dark images of humans once living, With nought but envy and cold hatred for the warmblooded. You don't see these is sunlight, no, but they spring forth from dark Places of Death." -- an old priest, once of repute Instinct: Snuff out the warmth of life
- Emerge from shadows and attack
- Freeze their hearts and scar their bodies
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Goblins Horde, Small, Intelligent Wicked swords and razor theeth (d6+2 damage) 3 HP 1 armor Close "They're small, but their longish limbs wield wickedly curved blades and their grins are unnervingly wide and filled With razor sharp shark theeth. They have long ears, and often display stuff from their kills from them or on the rest of their body. They hunt in packs of 6-18, or more, so no farm is safe 'round these parts. They live in dark Places, and come out at moonless knights" -- Palisade Guard, rural area Special: Take advantage to DEFEND against their "Young'uns" (unless you're a hafling). Their stats: 2 HP, D6, Horde, small **Attack viciously With theeth and blade** **Emulate their adult kin** Instinct: Don or eat the spoils of their victories
- Attack viciously with blade, theeth and vile cunning