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Cannibal Plague Victim Horde, Hungry, Terrifying Teeth & Nails (d8 damage) 7 HP 0 armor Close Special Qualities: Caked with blood and gore A deadly disease spawned by an ancient demon or elder god of hunger, it infects the body and spirit of its victims, turning them into near mindless, savage, and flesh eating hordes. Those who survive an attack are at risk of infection with the disease itself, which will transform the victim into a savage cannibal within days if not treated. Few sages and healers know the cure for this plague, as it requires a mixture of medicine and mysticism. Instinct: to Consume
- Devour and spread disease
- Infect survivors
- Swarm and overwhelm
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Shaft Solitary, Magical, Divine, Intelligent, Planar, Funk, Cool Guns, Fists, and Jive (b[2d12+4] damage 4 piercing) 22 HP 6 armor Close, Forceful, Reach, Ignores Armor, Far Special Qualities: No one understands him but his woman Little is known of the ancient god-king known as Shaft. His strange armaments and bizarre way of speaking are a mystery to others but efforts to speak of the specifics of his abilities often result in the speaker being unable to talk about him or his wondrous powers. Instinct: He's a complicated man
- Risks his life for his brother man
- Unearthly Cool
- Dig it
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Cult of C'thawn Group, Magical, Devious, Organized, Intelligent, Hoarder Ceremonial Dagger (d8 damage) 6 HP 0 armor Close Representative of many cultists and inbred worshippers of eldritch god-things from beyond both the mortal and divine realms, the Cult of C'Thawn are mortal, though they serve things that defy mortal understanding. Seeking nothing less than the resurrection of their half-dead masters and the destruction of all who stand against them, they are surprisingly insidious, with hidden members found in places of influence across the land. Instinct: Worship the Old Ones
- Prepare for the Coming Apocalypse
- Dark rituals & enchantments
- Servitor or eldritch horrors
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Killer Puppet Solitary, Small, Organized, Construct Toy Weapon (d8 damage) 12 HP 2 armor Close Special Qualities: Look like a harmless toy, Carved from enchanted wood Created by enchanters and sorcerers with a flair for the macabre and dramatic, a killer puppet seems like a harmless child's toy but is in fact a minature golem animated by a minor evil spirit. Surprisingly durable and deadly, it can cause alarming damage with savage attacks from its "toy" armaments. Bound to serve its creator or whoever it is directed to consider its master, it delights in taking license with its orders to cause the most havoc, pain, and terror possible. For many who employ the services of such creatures, this is a feature and not a bug. Often these beings are created in troupes, and where there is one there will often be more. Instinct: Do as commanded
- Kills for its master
- Call puppet troupe
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Kinderschreck Solitary, Magical, Stealthy Claws & Sharp Teeth (d10+2 damage) 22 HP 4 armor Close Special Qualities: Twisted & Demonic, Cannot be Truly Killed by the Mundane Dreaded hunter and devourer of children of humanity and other races, the Kindershreck seeks the flesh and souls of the innocent to feed its terrible hunger. It cannot be permanently killed by normal weapons, but can be driven off by enough damage to its corporeal form. Powerful magic or divine energies are required to destroy it forever, but the exact method is unknown to all but the greatest sages and scholars. Instinct: Seek & consume the young
- Stalk & devour the unwary
- Hides in the smallest shadow
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Jotun, the Frost Giants Group, Huge, Organized, Intelligent Giant-sized Weapons & Fists (d10+7 damage) 14 HP 1 armor Reach, Forceful, Near The denizens of the frozen land of Jotunheim, the Jotun (or Frost Giants) are the spawn of the primordial giant Ymir and seek to harass, destroy, and torment both gods and their favored children, humanity. Some Jotun are cunning tricksters and sorcerers, though many are just war-like brutes. In any style, they are incredibly dangerous. Instinct: Plague the worlds of gods and men
- Crush and Destroy
- Call the forces of Jotunheim
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Fenrir, the Great Wolf Solitary, Huge, Divine, Planar, Terrifying Biting & Tearing (b[2d12+9] damage 3 piercing) 30 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Gigantic & Terrifying, Agent of Ragnarok The spawn of the god Loki, this great wolf is prophesized to one day swallow the moon and devour Odin, the All-Father of the gods. Immortal and nearly unstoppable until the end of the world, it can only be contained by divine means and only at great cost. Instinct: To Devour the Gods and Destroy the World
- Devours All Before It
- Cannot Be Contained by Mortal Bonds