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Wretched Fog-Breathers Group, Stealthy, Terrifying Filed bones (d8+2 damage) 10 HP 1 armor Close Special Qualities: Breath fog, Deadly Silent Instinct: Rend flesh
- Fashion bones into weapons
- Fade into the mists
- Ambush prey
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Mallow Leech Horde, Tiny, Stealthy Ring of teeth (d4-2 damage) 3 HP 1 armor Hand Instinct: to drink blood
- Latch on to the unaware
- inject a local anesthetic
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Lyndbane Moths Horde, Tiny, Magical, Devious Proboscis (w[2d4-2] damage) 3 HP 0 armor Hand Special Qualities: Immune to magic, Poisonous if ingested Instinct: to be drawn to light
- Swarm and obscure vision
- Interfere with the ability to wield magic
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Serena the Wicked Witch Solitary, Magical, Intelligent, Hoarder, Terrifying Fireballs and Pain Magic (b[2d10] damage) 12 HP 0 armor Close, Reach, Ignores Armor Special Qualities: Brew a Peculiar Potion A fiery young witch with a short temper. Is often sent out to do the odd job on behalf of her seniors. Instinct: To punish the evil and generally creepy
- Inflict debilitating pain
- Bring about fiery wrath
- Fly around on her broom
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Tara the Golem Maker Solitary, Organized, Intelligent, Cautious Golems. So many golems. (d10 damage 1 piercing) 12 HP 2 armor Close, Reach, Far Special Qualities: Jury rig a golem for a useful purpose. Hopefully. A young artificer who specialises in crafting child sized golems. None of her golems are very intelligent, however they are all very powerful. Originally from the Order of the Unnamed Machine God. Instinct: To create new artifical lifeforms
- Create interesting but unitelligeble golems
- Order golem
- Use explosive or destructive golems
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Cirrus Nebulous Solitary, Magical, Intelligent, Construct Detachable Armor Gloves (w[2d10+2] damage) 20 HP 4 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Generates electricity An artificial construct with insatiable curiosity. Appears as a storm cloud wearing a suit of armour, it towers over a person of normal height. Instinct: To explore the world
- Grab someone and either throw or restrain them
- Electrocute someone
- Follows direct orders. Usually.
- Explodes when overcharged.
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Durin the Magical Wish Granting Fairy Solitary, Small, Stealthy, Magical, Planar, Intelligent Bees (d10 damage) 16 HP 1 armor Reach, Near Special Qualities: Grants capricious wishes A small mischievous fey made of sticks, which likes to follow adventurers around. His wishes have a tendency to backfire spectacularly. Instinct: To cause Mischief and Mayhem
- Carefully not lie. Technically.
- Disguise in Glamour
- Curse the Horrible
- Slip a fairy brew into food
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The Apparition Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous Hands (d10 damage) 19 HP 5 armor Hand, Ignores Armor Special Qualities: Cannot have its form discerned A seemingly normal cow bell with the following note attached: You’ve seen it. Now he can hear you. You’ve touched it. Now he can see you. Never ring it. If you hear it, he can touch you. Instinct: Haunt those who hear the peals of its bell
- Cause anxiety and paranoia
- Only appears in the corner of your vision
- Ambush someone in their dreams