Piranha Ant Swarm Horde, Tiny, Stealthy, Organized Serrated Mandible (b[2d4-2] damage) 3 HP per 1000 0 armor Hand, Messy Special Qualities: Vulnerability to fire, Ignores Armor, Swarm Tactics
About the size of a toddlers thumb the Piranha Ant is often disregarded as a harmless insect. Piranha Ants are not dangerous individually but are deadly as a swarm of thousands that are fearless and can strip a victim to its bones in a few minutes.
With a head larger than most other ants, the Piranha Ants most deadly feature is its serrated mandibles that can tear flesh in chunks. Its body is similar in color to stone and dirt allowing the Piranha Ant to seamlessly blend with its surroundings. The Piranha Ant can communicate with others in its colony. A colony is mobile and can most often be found in large buildings and abandoned structures.
There are several types of Piranha Ants. The most common and most deadly are Workers, these are infertile females who's purpose is to provide for the colony. After an attack the Piranha Ants will eat their own dead leaving only the victims skeleton behind
The Scouts have wings and scour a steading for a likely victim, most often a human living alone. When a victim is found the Scouts Summon the Swarm [Roll 1d20*1000 to determine the size of the swarm]
The Queen is in charge of laying eggs and growing the colony. She will not be found away from the colony.
Instinct: Swarm and Consume them
- Leave nothing but bones
- Attack when they are least suspecting
- Summon the Swarm
Bonetree Group, Huge Stinging Vines (b[2d6+5] damage 1 piercing) 18 HP 3 armor Reach, Near Special Qualities: Poisonous, Immune to mind influence, Blindsight, Resistance to fire
Standing as tall as a hill giant, this tree is pale brown with scores of branches that grow upward from its trunk, its branches are leafless giving it a skeletal appearance. Its trunk is covered in knots and jagged holes. The bonetree can be found in the stinking mire, the river delta and other suitable areas. The bonetree can often be found in glades with others of its kind. Its putrid odor is masked by the decay surrounding it.
When prey nears the bone tree it begins to rattle its branches creating a sound similar to a nest of rattle vipers. Stinging vines lash out of its trunk extending far out into the surrounding area to grasp prey and satiate its appetite.
When struck by a bonetree roll + Con on a 10+ there is no additional effect from its stinging vines. On a 7-9 choose 1
- The Bonetree has ensnared you and you are unable to flee, but can still make normal attacks
- The Bonetree has embedded its stinging vines into your skin take -1 forward to DEX
- The Bonetree poison has weakened you -1 forward to STR
- The Bonetrees poison has inflicted you with the Sickness debility
For each additional hit received by the Bonetree choose an additional effect.
The bonetree’s trunk is charged with mystical energy. When the bonetree is struck forcefully this energy is released in a flash of blinding light causing you to flinch and avert your eyes roll Defy Danger On a 10+ you are not blinded. On a 7-9 take –1 forward to your next attack.
Instinct: Extract elements from bones
- Ensnare all within reach
- Blinding Flash when struck
- Sprout razor sharp spurs from stinging vines
Monstrous Trapdoor Spider Solitary, Large, Stealthy, Terrifying, Hoarder Piercing mandibles (d10+7 damage 2 piercing) 20 HP 1 armor Near, Reach, Forceful Special Qualities: Poisonous (Debility=Weak)
Traveling unawares the ground erupts, a door flaps open and dirt flies in every direction and you are confronted wit a vision of horror. An eight legged creature the size of a horse confronts you with hunger in it's eyes and venom dripping from its fangs.
The Monstrous Trapdoor Spider lives in a burrow under the earth that is lined with sticky web and bulrushes. The chamber is roughly the size of a small cottage.
When bitten by a Monstorous trapdoor spider roll +Con on a 7+ you only take damage. on a 6- you take damage and are inflicted with the Weak debility.
Instinct: Strike at an unwary victim
- Spring from a trap and drag them underground
- Ensnare in a net of sticky web
- Tear their body open and consume them
Blood Fly Swarm Horde, Tiny, Devious, Amorphous Bite (d4-2 damage) 6 HP 1 armor Hand Special Qualities: Endure the desert heat, Immune to Heat and Fire
A cacophonous humming rises above the dunes, a black cloud of flies swarms over every inch of you, biting, and tearing your flesh.
When bitten by a Blood Fly roll +Con on a 10+ you are fine;On a 7-9 choose 1:
- Blood Flies obscure your vision take -1 forward to attack
- Blood Flies fill your mouth and lungs take -1 forward to Dex
- Take additional d6-2 damage and Roll for blood fly infection as below. On a 7+ you are not infected, on a 6- you are also infected with blood fly fever.
Blood Fly Fever:
On a fail you are infected with Blood Fly Fever Mark the Sick Debility until you are cured, you experience these symptoms.
A few hours after the infective bite, a feeling of lassitude, abdominal distress and chills develop followed by fever, severe frontal headaches, muscle and joint aches, flushing of the face and a fast heart rate.
Instinct: Infect with blood fly fever
- Bite exposed flesh
- Swarm them
Frost Giant Group, Large, Organized, Intelligent Axe (d8+5 damage) 14 HP 2 Armor Near, Far, Reach, Forceful Special Qualities: Immune to Cold
More than twice as tall as human, bluish skin bulging with muscles where it’s not covered with metal-studded hide armor, hands gripping the haft of a massive battle axe, ice crystals clinging to wild, white hair and beard.
Instinct: To pillage and plunder
- Hurl something
- Bellow the alarm
- Succumb to blood-lust
Koschei's Horse Solitary, Large, Magical, Intelligent Hooves (d10+1 damage) 16 HP 1 Armor Close, Reach Special Qualities: Swifter than any horse
Horseflesh hangs loose on the beast's bones. Tangled mane and tail give evidence of a lack of care. It nickers and then clears its throat before speaking.
Instinct: To bear burdens
- Gallop impossibly fast
- Track prey
Koschei the Deathless Solitary, Large, Intelligent, Ancient, Magical Scimitar (d12+1 damage) 16 HP 0 Armor Close, Reach Special Qualities: Deathless
So tall he towers over the tallest men, emaciated yet vigorous, unkempt hair and beard grown into ragged and long strands, completely naked.
Instinct: To lure toward doom
- Command cold and ice
- Know lost secrets
- Slash furiously
River Giant Solitary, Large Swat (d10 Damage, 2 piercing) 20 HP 2 armor Forceful Special Qualities: Close
Its something about their unquenchable thirst for fresh water that keeps these giants near the river.
Instinct: To harass unwary travellers
- Hit them with giant hands
- Blow them down
- Make them Pay
- Throw rocks and boulders
Frogman Group, Swim, Intelligent Spear (d6 Damage) 7 HP 2 Armor Close
Despite appearing seemingly from nowhere, the frogmen have, with great numbers, taken over large parts of swamps and coastal areas for unknown reasons.
Instinct: To intrude on the natural order
- Drive natural creatures from an area
- Drag someone with a tongue
- Hop onto someone, tackling to the ground