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Mutated Amphibious Tarentatek Solitary, Large, Stealthy Claws or teeth (d10+4 damage 1 piercing) 20 HP 3 armor Forceful Special Qualities: Amphibious; Can breathe water. Resistant to Force Instinct: Devour those who use the force
- Respond to the use of the force, and attack from the shadows.
- Meld with water and shadow
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Mutated Amphibious Tarentatek Solitary, Large, Stealthy (d10+2 damage) 20 HP 3 armor Forceful Special Qualities: Amphibious; Can breathe water. Instinct: Devour those who use the force
- Respond to the use of the force, and attack from the shadows.
- Meld with water and shadow
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Jedi Knights Group, Magical, Organized, Intelligent, Cautious Lightsaber (b[2d8+4] damage 3 piercing) 10 HP 7 armor Close, Forceful, Reach, Near Instinct: Follow orders
- Engage in lightsaber duels
- Force Push
- Call for aid
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Jedi Shadows Group, Magical, Stealthy, Devious, Intelligent Poison-Tipped Blades (b[2d6] damage 2 piercing) 10 HP 4 armor Close Instinct: Follow orders
- Appear from the shadows, strike with fury
- Slip from enemies minds
- Force Invisibility
- Poison
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Fallen Master Hanso Lo Solitary, Magical, Stealthy, Intelligent, Cautious Lightsbaer (d10+4 damage 3 piercing) 16 HP 7 armor Close, Forceful, Reach, Ignores Armor Instinct: To perform the sacrifice
- Deflect all attacks
- Turn attacks onto allies
- Force Enhance
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Fallen Master Raino Solitary, Magical, Stealthy, Organized, Intelligent Sneak Attack with Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 6 armor Close, Ignores Armor Instinct: To perform the sacrifice
- Phase Through Objects
- Disappear and attack from shadows
- Force Blind
- Coordinated Sneak Attack
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Fallen Master Yathana Bane Solitary, Magical, Organized, Intelligent Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 4 armor Close, Near Instinct: To perform the sacrifice
- Flip over opponents and attack from behind
- Manipulate the terrain
- Call reinforcements
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Temple Acolyte Group, Magical, Intelligent Fist (d6 damage) 6 HP 0 armor Close A temple acolyte. Instinct: To raise the Immortal Emperor
- Worship things
- Mend wounds
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Shadow Lasher Group, Small, Magical, Intelligent, Planar bite (b[2d8] damage 1 piercing) 6 HP 0 armor Close Special Qualities: Shadow form A hound from the realm of shadow, they dwell in ancient ruins, drawn by the power emanating from them. Instinct: to feed, breed, and survive
- Roam the halls of ancient ruins
- Blink to a shadow in sight
- Fade into the shadows
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Acolyte Guard Solitary, Magical, Intelligent, Planar Lightning (b[2d10+2] damage) 12 HP 4 armor Close, Forceful, Ignores Armor, Near Instinct: Defend the castle
- Attack without remorse
- Cast lightning (b[2d8)
- Melt into the floor, then reappear