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Nephilim Group, Large, Divine, Intelligent, Terrifying Longsword (d8+7 damage 4 piercing) 16 HP 3 armor Forceful, Messy Special Qualities: Resistant to fear, cold and fire, Awesome presence Nephilim are the offspring of the divine and the mortal, half of each. Usually larger than life, nephilim draw much personality from their divine parent's portfolio and some develop unique powers based on this. They have one leg in both worlds, which is either a source of comfort or frustration, depending on the individual. Instinct: To express their divinity
- Crush things with immense strength
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Assassin Master Solitary, Stealthy, Intelligent Sniper Rifle (b[2d10+2] damage 3 piercing) 12 HP 1 armor Close True masters of killing, their life reads like an obituary. They kill with precision and without mercy, striking down targets and crossing their name of the list. They deal +3 damage to taregts with half health or less. Instinct: To kill their target
- Strike from shadows
- Hides in shadows
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Assassin Hunter Group, Stealthy, Intelligent Sniper Rifle (b[2d8+2] damage 3 piercing) 6 HP 1 armor Close, Near, Far Career assassins are skilled in the arts of killing. Rarely heavily armoured, they prefer to end their target's life before they realise the danger. They deal +2 damage to targets with half or less life. Instinct: To kill their target
- Strike from the shadows
- Hide in shadows
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Metal Giant Solitary, Huge, Intelligent, Terrifying Machinegun (d10+7 damage 3 piercing) 20 HP 3 armor Reach, Forceful, Near Special Qualities: Resistant to fire, Booming Voice Metal giants have bonded with spirits of metal. Culturally, they tend towards loneliness or small groups. They are, however, very dedicated to their work and most can be trusted to keep their word. Instinct: To protect its tribe
- Hurl stuff
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Nisnases Group, Large, Stealthy, Intelligent, Planar, Evasive Obsidian Claw (d8+4 damage 4 piercing) 14 HP 0 armor Forceful, Negative Elemental Special Qualities: Immune to negative and storms, Weak to holy texts Nisnases are the rarest tribe of genies. Whereas other genie tribes are born out of a combination positive energy and an element. But nisnases are born out of raw negative energy and inherit it's entropic power. Their personality tends towards destructive and they find an innate joy in breaking things. Instinct: To break
- Create a cloud of dust that deals D10/D6, Negative Elemental
- Surrounded by a cloud of shadows, penalizing ranged attacks by 1
- Can animate the dead with a touch
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Giant Dragonfly Solitary Darting Bite (d10 damage) 12 HP 3 armor Close, Reach Special Qualities: Flight Vicious and oversized insect predators, the giant dragonflies harries prey until numerous wounds causes their prey to succumb, after which they descend to feed on their carcass. Instinct: To feed
- Darting Strikes
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Dire Tiger Solitary, Large, Stealthy Sabertoothed Bite (d10+1 damage 4 piercing) 16 HP 0 armor Dire tigers, also known as smilodons, are aggressive apex predators with a fearsome bite that easily punctures armour. Instinct: To eat
- Jump its target
- Hides in tall grass
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Ghul Group, Stealthy, Intelligent Ripping claws (d8+2 damage 2 piercing) 14 HP 0 armor Close, Forceful Ghuls a genies infected with ghoul fever. They are more prone to retaining their intelligence than humans, but are as equally driven by their hunger. Depending on which type of genie they were in life, they have different defenses powers to match. Instinct: To eat
- Shapechange
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Luxurious Spectre Solitary, Magical, Devious, Intelligent Greedy Touch (d8 damage) 16 HP 4 armor Close Luxuriant spectres are obsessed with material wealth, so obsessed that their soul cannot leave their treasure behind when they die. It doesn't even have to be their own treasure. if they coveted another's property strongly enough, that can also be the focus of their haunt. Instinct: To indulge in its greed
- Create discord
- Deals cursed wounds which are hard to heal
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Sepid Solitary, Large, Intelligent, Planar Falchion (d10+5 damage 2 piercing) 16 HP 3 armor Forceful Special Qualities: Immune to acid and poison Sepid divs are the div equivalent of the shaitans. They excel at warfare and strategy, which they use to subjugate the mortal races. However, like all the div clans, the sepids have developed a peculiar weaknesses. In their case, they seek to gain insight into mortal kind by understanding their writings, and they can often be bought off with any kind of writing, as they seek tactical advantages in the most banal of documents. Instinct: To rule mortals
- Can deflect magic
- Create a rain of rocks, dealing D12/D6 damage