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Anansi Type 007 Horde, Small Nibble (d4 damage) 3 HP 0 armor Close Scan: This being, despite being infected by the G.O., shows no signs of mutation besides growth in size. The G.O. remains mostly dormant. Hypothesis: The G.O. is awaiting the creature's metamorphosis to truly alter it. Instinct: To infect
- Eat plants
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Anansi Type 006 Horde Scything Limbs (b[2d6] damage 1 piercing) 3 HP 3 armor Close, Reach Special Qualities: Resistant to earth Scan: Human infected by G.O. Large amounts of mantid DNA has been used to alter the host. Front limbs have been heavily modified. Similar in concept to that of a mantis, but serrated edges are more designed for carving pray up that grasping them. Instinct: To infect
- To hide well
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Anansi Type 005 Horde, Large Mandibles (b[2d6+2] damage) 7 HP 3 armor Special Qualities: Burrows, Resistant to earth Scan: An infected by G.O. Its body structure is similar to the base creature, but increased to a much larger size. Instinct: To infect
- Dig tunnels
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Anansi Type 004 Horde, Small, Cautious Mandible Bite (d6 damage) 3 HP 6 armor Close Scan: Armadillo infected by G.O. Large amounts of roach DNA has been hybridized into the creature, giving it a near indestructible shell it uses to defend itself. Instinct: To infect
- Curl up defensively
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Anansi Type 003 Horde Gnaw (d6 damage 1 piercing) 3 HP 3 armor Close Special Qualities: Resistant to Earth Scan: Grasshopper infect by G.O. It has lost all capacity for flight and its wings have atrophied in the process. Its mouth has become increasingly capable of chewing through most materials. Instinct: To infect
- Swarm prey
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Anansi Type 002 Group, Large Great Mandibles (d8+3 damage 4 piercing) 10 HP 4 armor Forceful Scan: Stag beetle infected by G.O. Its massive armor is more akin to tank plating than a beetle's exoskeleton. The structure of its mandibles and the sheer musculature supporting enables it to easily guillotine cars in half. Instinct: To infect
- Break things with its huge horn
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Anansi Type 001 Horde, Small, Devious Venomous Stinger (d4 damage 2 piercing) 3 HP 3 armor Close Special Qualities: Resistant to Air, Flight Scan: A common bee infected by the G.O. Powerful muscles allows it to sustain flight despite its increased size. Stinger has been modified to be more similar to a wasp. Injecting its venom is no longer lethal to the organism. Instinct: To infect
- Seek out pollen
- Injects weakening venom
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Merlin Type Alpha Group, Stealthy, Magical, Devious, Intelligent Disorientating Blast (d6 damage) 6 HP 0 armor Close, Ignores Armor, Near Scan: Name tag and remnants of labcoat suggest this organism was a scientist caught at ground zero of the explosion. Previous identity has been erased by transformation, so lethal force is advised. Interaction with neo-physical forces allows this being to implant images in people's minds, overriding visual data. These are purely visual, so hearing, smell and touch can help discern fact from fiction. Instinct: To infect
- Alter people's perception of reality
- Can turn invisible
- Can create illusions
- Blurs the line between friend or foe
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Salamander Type 001 Horde, Small Bony claw (d4 damage) 3 HP 1 armor Close Special Qualities: Immune to fire, Weak to water Scan: This organism is a chimera created by several lab animals being melted together by the G.O. The large dangling sack is an organic factory, mixing several chemicals to produce an unique compound. This compound does not only ignites upon contact with air, it also disrupts neo-physical effects. Instinct: To infect
- Spews dispelling, flammable sludge
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Crepitus Devil Solitary, Small, Magical, Devious, Intelligent, Planar Flaming Claws (d8 damage) 12 HP 2 armor Close, Fire Elemental Special Qualities: Immune to poison, Resistant to fire, Engulfed in flames that deal D6 damage with the Fire Elemental tag Crepituses are dedicated familiars sent to mages who make some sort of alliance with the forces of Hell. Skilled and intelligent, crepituses are bright companions. Sometimes brighter that the mage they serve, which can be a source of endless frustration for them. Instinct: To be an envoy for Hell
- Reflects spells on a 9-
- Can turn invisible
- Injects confusing venom
- Can detect celestials