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Ghoul Packleader Solitary Claws (d10+2 damage 1 piercing) 20 HP 0 armor Close, Forceful Special Qualities: Infectious While just as feral as your common ghoul, the packleader has developed an animalistic cunning that allows it to gain some measure of control over its degenerate fellows. This makes them very dangerous. Instinct: Eat the living and the dead
- Dig
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Ghoul Horde, Undead Claws (d6+2 damage) 11 HP 0 armor Close Special Qualities: Infectious Ghouls are living beings that have been transformed into undead beasts. Some ghouls were created through dark magic, but most modern ghouls were infected by other ghouls, which slowly transformed them. The process causes the mind to degenerate, making the ghouls become feral animals. Instinct: To eat the living and the dead
- Dig
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Shadow Group, Stealthy, Intelligent, Terrifying, Amorphous Dark Touch (d6 damage) 17 HP 3 armor Close, Ignores Armor Special Qualities: Dark Being Supressed parts of a person's personality that ripped itself away at the moment of death. Now it seeks a host so that it may live the life it feels like it was never allowed to. Instinct: To gain a host
- Posess
- Mimic Shadow
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Aasimar God Caller Solitary, Divine, Intelligent, Hoarder Divine Arms (b[2d10+2] damage) 14 HP 4 armor Close Aasimar God Callers use their close connection with the divine to channel large amounts of divine power, much more than normal people could. Instinct: To do their deity's bidding
- Call down the wrath of their deity
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Goblin Hedge Mage Solitary, Small, Magical, Organized, Intelligent, Hoarder Conjure Thorns (d10 damage) 12 HP 1 armor Close, Far When one thinks of goblins, close to nature is rarely a phrase that pops into ones mind. Yet that is doing the tiny greenskins a disservice. Goblins understand that nature reflects mch of their society. Everything is up for grasp and much good can coem from recycling. Instinct: To protect the tribe
- Forest Stride
- Control plants
- Run for help
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Zombie Horde, Construct, Terrifying Punch and gnaw (d4 damage) 14 HP 1 armor Close Special Qualities: Undead, Smells of Decay A common or garden corpse reanimated with basic necromancy. Braindead servitor with little to offer in combat except its refusal to die. Instinct: To serve its creator
- Bash
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Vargouille Horde, Tiny Bite (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Flying A flittering predator from another world that, strangely enough, resembles a flying head. Instinct: To feed
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Raging One Group, Magical, Intelligent Plated knuckles (d8+4 damage 2 piercing) 6 HP 0 armor Close, Forceful Designed as shock troopers by ancient empires, the raging one is a humanoid transformed by being imbued with magic. Transformed, it has lost all sense, but has innately gained control over the art of evocation. Prone to going crazy at the slightest of provocations. Instinct: Rip and tear
- Goes beserk
- Flame Blast
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Riding Rat Horde, Small, Stealthy, Devious Bite (d4 damage) 3 HP 0 armor Close Riding rats are large rodents, trained by goblins as both mounts and pets. Instinct: Aid it's goblin masters
- Transport goblin
- Scamper across obstacles
- Infect
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Goblin Ratrider Horde, Small, Stealthy, Intelligent, Hoarder Scrap Blaster (b[2d6] damage 1 piercing) 3 HP 2 armor Close Goblin ratriders survey terrain and protect their territory from atop their mighty steed, with which they have a special raport. Instinct: Protect tribey
- Command the raiders
- Direct its riding rat to bite