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Gholdako Solitary, Large, Devious, Construct Crushing Blows (d8+2 damage 4 piercing) 20 HP 0 armor Forceful Special Qualities: Undead Created in ancient times by cyclopes from their fallen, the Gholdako are eternal guardians of some of their most sacred places, eternally vigilant protectors. Even now, ages after the fall of their empires, these undead servants continue to protect the crumbling ruins of their long gone masters. Instinct: To guard the ruins of the cyclopes
- Breathe blinding vapours
- Inflicts a sickness that causes the Weak and Shaky debilities
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Giant Flytrap Group, Huge Mancatcher Bite (d8+7 damage 2 piercing) 18 HP 1 armor Reach, Forceful, Near Special Qualities: Immune to poison, Resistant to acid The giant flytrap compensates for poor nutrition in the soil by trapping and digesting any animal that comes close. Instinct: To eat
- Engulf and digest prey between its leaves
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Muck Drudge Horde, Stealthy, Devious, Construct Dirty Punch (d4 damage) 7 HP 0 armor Close Special Qualities: Weak to Anti-magic, Can sense movement through mud, Construct Muck Drudges are simplistic constructs created through a mixture of water, earth and magic. They obey their orders to their fullest capability. While cheap, they are unpopular in more refined societies due to their habit of dirtying everything they get close to. Instinct: To obey their creator
- Engulf opponents in mud
- Hurls sticky mud balls
- Sticky mud causes the Shaky debility
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Drow House Veteran Group, Devious, Intelligent, Cautious Crossbow (b[2d6] damage 1 piercing) 10 HP 2 armor Close, Near Drow house veterans have served their house for a considerable amount of time and are therefore trusted by their superiors with more sensitive tasks. Instinct: T0 secure revenge for the drow empire
- Create clouds of darkness
- Venom causes target to fall asleep
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Drow Abyss Knight Group, Divine, Intelligent, Cautious Demonic Weapon (d8+4 damage 1 piercing) 8 HP 4 armor Close, Forceful Drow Abyss Knights are paladins of selected demon lords. They strive to embody their ideals and see their patron's will be done. Instinct: To serve the demon lords
- Create clouds of darkness
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Chimera Horde, Large, Intelligent Bite, gore and chomp (d6 damage) 11 HP 0 armor Special Qualities: Flight Chimeras are the original chimera, as might be obvious from the name. A mixture of lion, goat and dragon, they were crafted by a goddess of monsters many eons ago. They lead to the entire field of chimerism, the art of fusing living organisms. Instinct: To eat
- Use a breath weapon that deals d8/d6 damage with either the Group or +2 damage tags and the Ignore Armour tag
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Mimic Solitary, Stealthy, Intelligent, Hoarder, Amorphous Adhesive Pseudopod (d10 damage 1 piercing) 15 HP 1 armor Close Mimics were created by aboleths in ages past as infiltrators and ambushers. They can take on the shape and texture of mundane objects, which make them easy to overlook. Instinct: To eat
- Use adhesives to disarm and grabble opponents
- Can take on the shape of mundane objects
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Rock Troll Solitary, Large, Intelligent Crystalline Claws (d10+3 damage 2 piercing) 16 HP 2 armor Forceful Special Qualities: Regenerates 1 unless exposed to acid or sound Rock trolls are a subspecies of trolls adapted to life underground. They supplement their diet with rock and stone, which fuses into their hide and claws, making them even tougher. They have an extreme distaste for sunlight, even though they don't suffer from it as much as other underground dwellers. Instinct: Attack fearlessly
- Fight fearlessly
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Ettroll Solitary, Large, Intelligent Crushing Strikes (d10+2 damage) 16 HP 1 armor Forceful Special Qualities: Regenerates 1 unless exposed to acid or fire It is not uncommon for one fetus to absorb another in the womb. But trolls, with their persistant regeneration, occasionally develop in a bizarre way as a result, with the fetuses fusing instead of one devouring the other. The result is an ettroll, a two-head troll with a denser and stronger body structure. Instinct: To indulge itself
- Attack fearlessly