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Retriever Solitary, Huge, Magical, Planar, Construct Grasping Forelimps (d10+3 damage) 28 HP 3 armor Reach Special Qualities: Can walk on walls and water, Can see in the dark, Construct Retrievers are constructs crafted by the forces of hell, formed from the very same protomatter that demons and devils form their bodies out of. Unlike them, there is no soul guiding the massive spider-like creature, only its directive. Once set to capture a specific target, only destruction will impede its hunt. Instinct: To hunt down its target
- Fires elemental eyebeams
- Can scry on its targets location
- Regenerates 1 per die roll
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Drow Show Fighter Solitary, Intelligent, Cautious, Evasive Twin Glaive (b2d10] damage) 12 HP 3 armor Close, Reach Drow Show Fighters are trained in the art of dazzling choreography and fascinating fighting styles. It is also one of the few combat proffesions that sees a large influx of men, as the training turns them both lithe and muscular, a popular look among drow women. Still, this fighting style is fully capable of being used for actual combat, and more than one drow assassin has been surprised by suddenly being carved open by what they thought was their target's boytoy. Gains +3 armour and +3 damage if only engaged in combat with a single target. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
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Drow Blackblade Solitary, Stealthy, Intelligent Flaying Dagger (d10 damage 4 piercing) 12 HP 2 armor Close There's no such thing as hiding in the dark for a species that can see through the heavy shadows, so drow stealth operatives have to compensate. Blackblades do so by being actually trained for a fight, combining evasive movement with vicious weaponry. Instinct: To secure revenge for teh drow empire
- Create clouds of darkness
- Move through shadows
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Giant Gecko Group Gecko Chomp (d8 damage) 6 HP 2 armor Close Giant gecko's are curious, chirping lizard of prodigious size. They interact well with more intelligent beings and are often tamed as mounts. Instinct: To eat
- Climb walls
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Arcane Elemental Solitary, Magical, Intelligent, Amorphous Arcana Blast (d10 damage) 15 HP 5 armor Close, Ignores Armor, Near, Far Special Qualities: Immune to magic, Flight Arcane elementals form from the raw magical energy of the world. They have little interests beyond adding more to their mass and what little personality they do have beyond that seems to swing rapidly from one extreme to the next. Instinct: To consume magic
- Absorbs magical energy
- Cast random magic
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Dragonstruct Guardian Solitary, Huge, Cautious, Construct Rending Claws (d10+7 damage 2 piercing) 28 HP 4 armor Reach, Forceful Special Qualities: Flight, Construct Dragonstruct Guardian are flying constructs that is designed to utilize many of the physical qualities of dragons. They engage intruders in brutal melee combat, tearing them apart with artificial claws. Instinct: Guard the interest of dragons
- Haul offenders away effortlessly
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Bronze Dragon Solitary, Huge, Intelligent Tan Charge (b[2d12+7] damage) 24 HP 2 armor Reach, Forceful Special Qualities: Immune to Electricity, Electric scales, Underwater breathing Bronze dragons are coastal dwellers, taken with the idea of a just cause. What exactly that is varies from dragon to dragon, but they will not support a cause they do not 100% believe in. This zeal has lead both to very good and very bad things. Instinct: To fight for a just cause
- Breathe lightning
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Tiefling Twister Solitary, Magical, Devious, Intelligent Warping Blast (d8 damage) 16 HP 4 armor Close, Ignores Armor, Near Much like their otherworldly progenitors, tiefling often can't leave well enough alone. As a result, their magic often takes a bend towards reshaping things in their image. Instinct: To succeed
- Create clouds of darkness
- Use infernal magic
- Weaken target's armour
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Ogre Task Mage Solitary, Large, Magical, Intelligent Destructive Blast (d10 damage) 20 HP 4 armor Ignores Armor, Near Ogres do not have much of a cultural tradition of wizardry. Those that do find the opportunity to train often bend their skills towards practical matters, though in this case, practical also means serving as magical dynamite. Instinct:
- To serve clan
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Cryohydra Solitary, Huge Storm of frozen bites (10+number of heads damage 2 piercing) 20 HP 4 armor Reach Special Qualities: Immune to cold, Regenerates 2 per die roll, Can attack as many creatures as it has heads Cryohydras are frosty relatives of the common hydra, imbued with a bitter coldness. Like common hydras, they are gluttons of the most dangerous sort, especially as their frozen home rarely has enough food to truly ever satisfy them. Instinct: To eat
- Breathe ice