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Ogrekin Crusher Solitary, Large, Intelligent Shotgun (b[2d10+3] damage 3 piercing) 16 HP 1 armor Forceful, Near Special Qualities: Severe Mutations Truly deadly ogrekin combine an inborn physical strength that is beyond compare with both great skill and confusing strategies, a deadly fusion of madness and experience. Instinct: To serve the family
- Hurl Stuff
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Unflind Horde, Large, Cautious, Evasive Furious Fists (d6+3 damage 1 piercing) 11 HP 3 armor Forceful Special Qualities: Death attack Common gnolls and flinds are of the same species, yet the latter are not only stronger and more powerful, they are also much rarer. Some have attempted to unlock this potential in the common gnoll, aiming at alchemically releasing the strength locked away by their genes. The unflind is the result of these experiments, a hulking, mutated brute whose intellect has been snuffed out by a constant raging torrent of testosterone that makes them prone to going berserk at the slightest provocation. Even more frighteningly, this development has unlocked mild psychic powers, allowing them to sense where their opponents are going to attack from, making them very skilled at defense. Instinct: To smash
- Sense the living
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Deadfall Scorpion Solitary, Huge, Devious Stinger Tail (d8+5 damage 3 piercing) 20 HP 3 armor Reach Deadfall scorpions are large ambush predators, hiding in areas featuring plenty of plants to obscure them. They strike quickly, aiming to overrun their prey. Instinct: To eat
- Strike quickly
- Injects weakening venom
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Dire Hyena Group, Large Bite (d8+1 damage 1 piercing) 10 HP 0 armor Dire hyenas, also known as hyaenodons, are larger relatives of the common hyena, and even more aggressive to boot. Instinct: To eat
- Laughs
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Gnoll Outrider Group, Devious, Intelligent Hunter's Bow (d6 damage 2 piercing) 6 HP 1 armor Close, Near, Far Trained in archery on hyena back, gnoll outriders a chosen from hunters who excel at their jobs, tasked with patrolling the outskirts and taking down threats with merciless hit and run attacks. Allied animals deal +2 damage and gain +2 amour. Instinct: To protect the tribe
- Chuck grenades
- Arrows are dipped in sickening venom
- Throw a grenade full of bees
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Metal Rear Solitary, Huge, Stealthy, Construct Heavy Vulcan Guns (b[2d10+7] damage 5 piercing) 24 HP 5 armor Reach, Forceful Special Qualities: Vehicle The metal rear is a truly humongous tank created by the Ptolemaic. Due to its sheer size, it can go where most tanks can't by crushing all obstacles. And what obstacles could stop it is often circumvented due to its high powered hydraulic jumping equipment. It's weaponry is high powered and makes the vehicle easily capable of going toe to toe with dragons and giant. Instinct: To serve its operator
- Fire it's main gun for D12 damage, 4 Piercing, Group
- Surprisingly, capable of jumping
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Gunner Unit Group, Large, Construct Gun (b[2d8+1] damage 1 piercing) 14 HP 3 armor Near Special Qualities: Vehicle Of simpler design than the gatling unit, gunner units are used in situation where less intensive firepower is needed, though if push comes to shove, they've got a suprise rocket for those who underestimate them. Instinct: To serve its operator
- Fire a rocket for D10 damage, 4 piercing
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Yellow Musk Creeper Solitary, Stealthy Boring Tendril (d10 damage 3 piercing) 12 HP 1 armor Close, Reach Yellow musk creepers are terrifying plants that propagate by infecting the brain of humanoids, turning them into zombies. These zombies protect the plant while the seed germinates, then wander off to grow into new creepers. Instinct: To seed corpses
- Spray stunning pollen
- Turn people into plant zombies
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Corpse Muck Solitary, Large, Stealthy, Construct, Amorphous Murky Slam (d10+3 damage 1 Piercing) 23 HP 4 armor Acid Elemental Special Qualities: Immune to acid and cold, Resist electricity and sound, Weak to fire, Amphibious, Undead Death by drowning in murky swamp water is a bad way to go, but plenty of people and animals disappear into the bogs, never to return. And when they do, it can be problematic. Corpse muck is a half-melted blob of rotten flesh, bones, debris and mud, forming a vicious blob that exists to echo its death by killing others. Instinct: To kill
- Glitter to attract prey
- Hide in water
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Gatling Unit Group, Large, Construct Gatling Guns (b[2d8+3] damage 4 piercing) 14 HP 3 armor Automatic 2 Special Qualities: Vehicle Gunner Units are bipedal tanks designed by the Ptolemaic for combat in uneven terrain where ordinary tanks would be stumped. They also see use in urban warfare, again where ordinary tanks would be hinderes, taking down enemies with a storm of bullets. Instinct: To serve its operator
- Blast things apart