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Hermit Dragon Solitary, Huge, Intelligent, Magical Claws and bite (b[2d12+7] damage 2 piercing) 20 HP 2 armor Reach, Forceful Special Qualities: Dragonfear Absolutely devoted to eventually escaping the Dungeon, the Hermit Dragon has spent ages poring over secrets, investigating the workings of the Dungeon, and scribing spells the likes of which the world has rarely seen. I hope you've got some juicy information to offer it if you interrupt it, though. Behind its robe-draped form is a barely-contained engine of primordial power, waiting to unleash itself on those foolish enough to interrupt its singleminded research. Instinct: To continue its lonely research
- When left alone, assume an innocuous human form
- When bothered, wither interlopers with merely a glare
- When enraged, breathe elemental force
- When appeased with new knowledge, reveal a secret hidden for ages
- When confronted, reveal yourself in all your terrible glory
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Warden Solitary, Large, Divine, Intelligent, Construct Bladed hands (d10+4 damage 4 piercing) 22 HP 3 armor Ignores Armor Special Qualities: Unliving Body Wardens are spindly constructs made of porcelain and chromed steel, all straight lines and beautiful curves and sharp edges. They move with perfect grace, often slow but sometimes blindingly fast. Wardens come in a number of shapes and sizes, but all have arms, legs, and a head, sometimes more than the default. Their arms end in savage, bladed fingers, and their smooth porcelain masks have eyes but no mouth with which to speak. All of them have but one goal - to prevent any inmate from escaping the Dungeon. Instinct: To ruthlessly slay escapees
- Investigate the area for signs of escape
- Ignore pleas for mercy or reasons to stop
- Advance silently and implacably
- Rend with bladed hands
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Warden Group, Large, Intelligent, Construct, Amorphous Bladed hands (d8+4 damage 3 piercing) 17 HP 4 armor Forceful Special Qualities: Relentless and Unstoppable, Replace Damaged Parts Tall, spindly constructs made of porcelain and chromed clockwork, the Wardens are the judge, jury, and executioner for inmates of the Dungeon. No two Wardens are exactly alike, but all have blank porcelain visages without mouth or nose, and all have bladed hands capable of slicing through stone and metal. Any attempt at escape from the Dungeon is met with ruthless, lethal force. Instinct: To remorselessly slay those who attempt escape
- Rend with bladed hands