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Winter Court Lich Solitary, Stealthy, Magical, Intelligent, Hoarder, Planar, Terrifying Claws (d12+2 damage 2 piercing) 16 HP 1 armor Close Special Qualities: Flight, Disturbing body Do you know why some faeries die? Well, you see, some covet the powers possessed by mortals. The more insane ones, at least. They go out and seek secrets as dark as themselves. Some give up out of boredom. Others find the art of Necromancy. The more foolish fae try some spells on themselves. Or maybe those are the smarter ones. Who knows? The point is, the fae do not work like mortals. Those who attempt to become liches become warped. Lose most of what little sanity they had left. They become the essence of evil and ugliness. They become more like their true selves. Instinct: to defile
- Hunt down travelers
- Cast an illusory spell
- Cover the area in magic-disrupting mist
- Whisper madness
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The Stone Colossus Solitary, Large, Magical, Construct, Amorphous Crushing fists (d10+4 damage 2 piercing) 27 HP 5 armor Forceful Special Qualities: Arcane construction The Stone Colossus is the fusion of tried and true design married with arcane artifice. Golems have been used in the seven duchies for many years for menial and dangerous tasks. They could rarely be used for anything that would require wit, as the process that governs their thought patterns is described as glacially slow on the best of days. The other issue presented is that most golems are made from materials that don't particularly lend well to dealing with damage. The Colossus sidesteps this in a few ways. First, the Colossus is constructed of material mined from a traprock deposit discovered deep on the main island. Second, a magical circlet, worn by a master, lets that person override the baser Intelligence that typically resides in a golem and control it's movements. The second part has been a topic of discussion between the more academically minded of the magical community. The consciousness, if it could be called that at all, within the golem seems to be almost entirely dormant now, to the point that it can no longer maintain cohesion when not directly commanded. Whether this is a subversion of a magically granted Intelligence or not is up for debate. Instinct: to destroy opponents
- Obey the master
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Greenscale Kroxigor Group, Large, Terrifying Giant warclub (b[2d10+4] damage 3 piercing) 14 HP 5 armor Forceful, Reach, Near Special Qualities: Horrific nightmare lizardbeast, Amphibious Kroxigor are heavy laborers in Lizardman cities, and can also be used to terrible effect in battle. Although they resemble gigantic, broad-shouldered Saurus, they have a lot more in common with the skinks, for the two are spawned from the same pools, frequently at the same time, & they frequently perform different tasks together. They are large, but fairly simple-minded, with their gigantic weapons typically chained to their wrists to keep them from dropping them during battle, due to their natural instinct to use their razor-sharp claws and teeth. Kroxigors are giant crocodilian creatures whose bodies consist of slabs of sinewy muscle and a massive jaw bristling with razor-sharp teeth. They are exceptionally resilient and can survive a score of blows that would fell a lesser being. Kroxigors are devastating on the battlefield - unleashed as shock troops to break the back of an enemy battleline, they plough into enemy regiments with blood-curdling roars and massacre all before them Instinct: Eat things smaller than it
- Labor endlessly
- Be surprisingly sneaky
- Issue a deafening roar for help
- Bite off something that you needed
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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks