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Krix Fouldoom Solitary, Large, Magical, Intelligent, Planar, Terrifying Flaming Broadsword (b[2d10+4] damage 1 piercing) 16 HP 4 armor Forceful Special Qualities: Wreathed in magical flames Krix Fouldoom is a particularly vicious pit-fiend, though he would likely prefer the term "badass mofo". He can be found in deep pits and dungeons, usually looking to trade with some slavers, or to find a band of "nerdy" adventurers to pick on. In combat, Krix uses his mighty flaming broadsword, which he aptly named "awesome flaming sword of fire". He's a fierce warrior and will never give up... he can't afford to be seen losing to a bunch of sad geeks! When not tormenting adventurers on the material plane, he can usually be found on one of the Nine Hell's beaches; showing off his "sweet ink" and trying to mingle with the stars of Hellfire Shore. Instinct: To impress babes.
- Use magic to cheat.
- Throw magical fireballs.
- Showoff, brag, or steal someone's thunder.
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Franzke's Freaking Door Solitary, Magical, Construct, Amorphous Slam (d10 damage) 23 HP 5 armor Close Special Qualities: Resistant to Gummi and Paper attacks, Partly made of glass. Franzke stood back. The wizard couldn't help but feel proud of the work he'd finally finished. The door was a work of art; its frame was paneled in ornate oakwood, carved by elvish artisans and imported from Faelandia. The door itself was partly made of glass - which was sublty tinted aubergine. Dwarf glassblowers had ensured him that it was a "one of a kind" piece, the likes of which had never been seen before. The door was gifted with arcane powers, just now imbued in the ritual Franzke had performed with the aid of Herbert the cultist. The wizard made a mental note to eventually retrieve Herbert's soul from the lower planes. At last his "Abracadabrium" was protected from unwanted intruders; his tomes of hermetic knowledge were safe! He wiped the sweat from his brow with the back of his hand, and moved to pass through the door. The door however, had other ideas. Instinct: to bar entry.
- Go for the head.
- Divide and conquer.