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Forest Devil Solitary, Stealthy, Intelligent, Terrifying Claws and fangs (d10+2 damage 1 piercing) 12 HP 0 armor Close Special Qualities: Horrific claws and fangs. The Forest Devil has inch-long, razor sharp claws and teeth like a mouth of broken glass shards. It's patchy coat is a mottled green and brown, and its eyes are black and shiny. The favourite tactic of the Forest Devil is to stalk travelers through the woods by creeping through the tree canopy, and pounce on any target that strays far enough away from the others. Ideally, it kills quickly, and retreats back into the leaf cover with its prize. Instinct: To eat.
- Move stealthily through the tree canopy.
- Attack from above.
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Lava Lady Group, Intelligent, Planar, Amorphous Burn (b[2d10] damage) 13 HP 1 armor Close, Ignores Armor Special Qualities: Made of lava The Lava Ladies of the Burning Sea are wholly molten beings shaped (very) roughly like human women. They long for the splendor of the old days, when people gave volcanoes due respect. Instinct: Restore the glory of Fire
- Slither out of trouble
- Merge with lava or flame
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The Bucca Horde, Tiny, Stealthy, Organized, Intelligent, Hoarder Tiny, tiny muskets (d8-2 damage) 3 HP 0 armor Hand Special Qualities: Advanced technology. The Bucca are not so much a race of people as they are an empire of half inch colonists. Archtypically, Bucca are found inhabiting fortresses built into old growth evergreens, but they will go wherever there are precious resources to exploit, human flesh notwithstanding. Organized through republican politics and fond of constant gossip, the Bucca are entrepreneurial, come in massive numbers, and don't leave their holds easily. Finally, they are fond of a square deal, so they are not afraid to build rapport with any creature they believe to be powerful. Instinct: To expand their operations continuously.
- Build infrastructure in something that lives or once lived.
- Take a decisive action that is at least three steps ahead of the competition.
- Call for more Bucca yeomen to manifest their destiny
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Tianlong Solitary, Large, Divine, Devious, Intelligent, Planar Radiate glory (w[2d8+4] damage 2 piercing) 22 HP 2 armor The Tianlong is a whiskered reptilian god associated with transcendent values. They are said to make their dens atop the heights of craggy mountain peaks, as well as the beds of river rapids. Existing outside of time, and wise from hundreds of lifespans, the mere visage of a heavenly dragon inspires personal and heroic acts of loyalty. If they cannot win a warrior's obedience through cognition, they can also radiate divine glory, gossamer pure white stuff that causes spontaneous soul-body decoupling. Instinct: To protect the sacred, to exorcise free will from the imperious.
- To impress one's allies to gain leverage over another.
- Offer protection in turn for an ascetic vow.
- Offer divine knowledge in turn for one's loyalty.
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Tengu Solitary, Stealthy, Intelligent, Hoarder, Terrifying Sword slash (b[2d10] damage 1 piercing) 16 HP 0 armor Close, Far Special Qualities: Beastly long nose A Tengu is a trickster demon who is fond of meddling in human affairs. Infamous for their phallic nosed masks, they will use their supernatural quickness to kidnap and torture unsuspecting people. They are quick as the anything, and often possess relics that allow them to harness the wind. Shapeshifting is an effortless task for them, and they are fond as coming and going as wild dogs or crows. Instinct: To kidnap, confuse, and agonize humans.
- Meddle in human affairs in the most destructive way
- Shapeshift into something unexpected.
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Dybbuk Solitary, Magical, Stealthy, Devious, Intelligent, Amorphous Lash out (d10 damage) 19 HP 5 armor Close Special Qualities: Invisible A spirit of a malcontent who has been denied true finality, the Dybbuk is a spirit that stalks entire groups of humans and feeds off their conflict. They lay in wait, only to strike when there is sin. Ghostly, incorporeal, and can interpose almost every object, the Dybbuk feeds on sins and is likely found wherever people are driven to sin. Fortunately, a Dybbuk is known to be easily driven off provided those who accompany the possessed make the appropriate sacrifice - intense flagellation, for instance. Instinct: To atone for its sins, and to cajole the adventurers to atone for their sins.
- Possess a sinner at the moment of sin.
- Cause possessed to fail to act at a critical juncture
- Cause possessed to succumb to a craven impulse.