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Gnomish gurrila Group, Small, Stealthy, Organized, Intelligent crossbow (d6+1 damage 1 piercing) 6 HP 2 armor Close, Near, Far “Shadow is mother to the Gnome. Yes, In our blood runs the sap of the elven vale and the stone of the dwarven mine, but what of it? It was the shadow we hid in when, all too often, our kin scorned us. It was in shadow we found one another. It was in shadow we hid when the nations of Elf and Dwarf alike fell to the enemy, and it was from the shadow we struck and took this land for our own. Come, young one. Meet your mother.” Instinct: to ambush
- attack from a concealed, camouflaged position
- spring a trap
- regroup
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Dire Squirrel Solitary, Stealthy, Hoarder Sudden and Unexpected Bite (d8 damage) 7 HP 0 Armor Close Special Qualities: Climb almost anything An invasive species to not just the Mystery Islands but also the mainlands. These giant squirrels can readily drive out other species if not kept in check. Unlike their smaller cousins, they are omnivores and consider some stock and small humans and halfings a tasty meal. Beyond constantly storing food for the winter, they also are attracted to shiny things. They have figured out that dried food of humans in their barns or persons (Rations!) will keep well for the winter, and will face danger to obtain it if they think they can. Their big buck teeth can make them look cute, but pack a hellauv punch. Like their smaller cousins they flee when hurt, but will come back to get what they want. On the mainland and Halflings home they have all but been eliminated. Instinct: Invade the space taking all the food driving out other species
- Look cute and beg for food, before taking a chunk out of them
- steal their shiny objects or food and runaway to bury it
- Bark at them from up a tree or a from a distance driving all the predator animals in the party (dogs, cougars, hawks, etc) into chasing it.
- Run away when hurt going some way you didn't expect only to return later to get what they wanted
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Green Flying Monkeys of Mistress Ming the Mysterious Horde, Magical, Intelligent, Terrifying Crush you with its might arms while tearing chunks of flesh with its fangs (d6+4 damage) 3 HP 1 armor Close, Forceful, Far Special Qualities: Swift hawk wings and unnatural strength, Luminescent Bright Green Fur and gangly white fangs that force its ugly mug into a perpetual grin Like a large ape, but bright green, vicious with hoots and cackles as they live out the every desire of their mistress of the flying fortress. A third eye upon their forehead that their mistress can see from when she needs. When these dudes coming flying in after you look out! Instinct: Follow the fickle desires of their mistress as destructively as possible
- Oh my god it ripping their arms off!
- What the hell! Its third eye shoots laser beams! Were doomed!
- Carry one of them off to the flying fortress of their beautiful but tyrannical mistress
- Hoot and cackle loudly enough you can't hear anything else
- Beat their wings and chest savagely while roaring scaring the piss out of them
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Trash Dragon Solitary, Huge, Intelligent, Hoarder Accidental trash avalanche (w[2d10] damage) 24 HP 3 armor Reach, Near, Far The Hoarding Dragon, also referred to as the Trash Dragon takes it's kin's attraction to great piles of wealth to unhealthy, obsessive extremes. Where other Dragons will collect hoards of precious metals and jewels, the Hoarder Dragon is not so discerning. It will collect any rubbish, trash, or miscellany it finds. A Trash Dragon's hoard is often made up of worthless items and objects that It has picked up and simply cannot part with. It clings to these things, overstuffing it's lair to the point where it can barely move without causing avalanches of rubbish. Trash Dragons are seen as pitiable, pathetic creatures, but despite the trouble they cause, very few will seek out and kill them. While most of their hoard is worthless junk, there can sometimes be rare magical or valuable items in amongst the dross. Instinct: To hoard trash and mundane items to excess
- When you feel threatened or uneasy, recede into your hoard.
- When your hoard is threatened, make weak arguments as to why you need every single item.
- When they steal something, chase them, and beg for it back
- When they kill you, pass your compulsion to them.
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Star Elf Thrall Horde, Organized, Intelligent Eloborate strike with a wicked curved blade that is both beatiful and terrifying (d6+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: call telapathecally These are the ones that have fallen into the song from the beyond the stars. Beautiful and terrible, yet they may look like someone you know. But they are cold and amoral. Once you hear the song call to you, you are loathe to leave it. The masters are cruel, but they can't be lived without. They will do as called, and seek to bring others into the terrible bliss that they live in. (The armor is not always worn but is elaborate chain and plate, multicolored and brilliantly reflectively showing fields of stars) Instinct: To serve and protect
- Follow its master orders with cold beatiful and cruel efficiency
- Telepathically call its master through the physic maelstorm with words from beyond the stars
- Wear beautiful clothes and behave appropriately on the arms of a star elf master
- Lash out with chord from the song of the stars to momentarly daze someone
- Chain someone to its master with a physic whip that simultaneously burns and soothes
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Illuminated Stink Crickets Horde, Tiny Jaw crushing (d6-2 damage) 3 HP 0 armor Near, Ignores Armor Special Qualities: Roll damage twice and take the better result, Vulnerability to magical attacks These little vicious insects are very common in swamps. Their neon-green-glowing swarms are most active during dusk and dawn. They need the life energy of other creatures in order to lay their own eggs which can be found near the riverside. Instinct: to create an area of foul smelling gas
- Stink bomb!
- Life Force Drain (successful attack boosts its health)
- Swarm and restrict movement
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Bronze Lion Solitary, Large, Magical, Construct Biting and Tearing (d10+4 damage) 13 HP 4 armor Forceful Special Qualities: Made of Bronze which turns away most weapons These statues appear in the Keep of Wang Fu, and protect the royal house (The Asu of Wang Fu), a minority in the kingdom and the ruined city of the same name. The making of them is lost, but potentially could be found? They don't attack unless someone strikes an Asu. They cannot be commanded or stopped. Once they have slain the attacker they lie dormant again. Instinct: To Protect the rulers of Wang Fu
- Wrend the flesh with bronze teeth and claws from those that strike one of the royal house (the Asu) of Wang Fu
- Roar with a terryifying below
- Chase without releant
- Sniff one out to see if they are Asu Royal House
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Lost Ones of Wang Fu Horde, Stealthy, Organized, Intelligent, Cautious, Hoarder Slim and flashy knives of watered steel (b[2d6] damage 1 piercing) 4 HP 0 armor Hand Rare and organized, they are found amongst the dangerous ruins of opportunity from the older times of the city of Wang Fu (but not in the keep area that flies above the city). They are the wild remanents of a people that have been forgotten with their secret words that can freeze a man in his tracks. The lost ones are thin with ropey muscles. With fair skin, blonde wild hair, and icy blue eyes covered in colorful tattoos they are a terror to the common man or to those who stumble into their lairs. They wear colorful clothing and take what they want when they want. They have a weakness for gold and for strong drink. They have even been known to take off with the sons and daughters of those in the city for brides and bridegrooms or servants. Once in a while they organize raids into the market to take what they want. There is a bounty of 3 coins for the head of a lost one. Instinct: To take what fancies them
- Suprise them with a swift attack from no where
- Whisper a word from the forgotten tongue to freeze them in their tracks
- Hoot and holler like a pack of wild animals to bring others
- Sweep the legs with unusual strength
- Swipe something of value
- Carry them off to deal with them later
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Minion of Asad Horde, Stealthy Crossbow or Short Sword (d6+1 damage) 3 HP 1 armor Close, Near One of the many minions or men at arms employed by the Bannermen of the Asad. Some of them are conscripted, others are merely thugs that see which side of the coin is better for them.Can't trust them as far as you can throw one, and that isn't very far. Instinct: Avoid Trouble but still follow orders
- Make the best of a bad situtation
- Look fierce but avoid direct combat
- Sound the alarm unless there is a better deal at hand
- Bully someone to give them what they want
- Cheat at dice