-
Desert Greatwurm Solitary, Huge, Organized, Intelligent Clas and Fangs (b[2d12+7] damage 3 piercing) 24 HP 5 armor Reach, Forceful, Near, Far Special Qualities: Poison Spit Instinct: To destroy the Oasis
- Rampage
- Call on the Hive
-
Desert Wurm Group, Large Razor teeth (d10+2 damage 1 piercing) 14 HP 4 armor Instinct: Feast upon flesh
- Burrow into sand
-
Amos, servant of Agronorga Solitary, Large, Stealthy, Magical, Terrifying Teeth and Claws (b[2d10+4] damage 2 piercing) 24 HP 2 armor Forceful Special Qualities: Wings for Flight, Gruesome face Instinct: To summon his Demon Overlord
- Control the Blood
- Summon the Lifedrinker
-
Queen Magdelenah Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent Twin daggers (d8+2 damage) 25 HP 2 armor Close Instinct: To consume the minds of others
- Switch places with another
- Summon fog to evade oponents
- Mind control
- Call lightning
- Summon reinforcements
-
Gar-Uth the Wolfkin Group, Organized, Intelligent, Cautious Claws (d8 damage 1 piercing) 10 hp 2 armor Close Instinct: To learn more
- Claw swipe
- Call the pack
-
Gar-uth the Ultimate Solitary, Large, Intelligent, Cautious Teeth and claws (b[2d8+6] damage 2 piercing) 22 HP 6 armor Forceful, Reach, Near, Far Special Qualities: Wings of flight, Chimeric Instinct: Aquire more power
- Sustained flight
- Spray of goop
- Poison fangs
-
Svoth the Wolf-King Solitary, Organized, Intelligent Teeth and claws (b[2d10+4] damage 1 piercing) 20 HP 2 armor Close, Forceful, Near Instinct: To dominate
- Rend with teeth and claws
- Call to the Wolfguard
-
Gared Tekiel Solitary, Magical, Stealthy, Divine, Intelligent, Cautious Spiked Aluminium knuckles (b[2d10+6] damage 2 piercing) 22 HP 7 armor Close, Forceful, Near, Far Special Qualities: Can be extremely lucky, Can Push on metal objects, Can Pull on metal objects, Can Sooth/Riot emotions Instinct: To serve the Master
- Make himself Heavier/Faster/Smarter/Stronger
- Use speed to avoid/deflect a blow
- Burst the Allomancy of another
- Has 5 + 1*Partials + 2*Fails hold to use his abilities
-
Sword Mook Group, Intelligent Sword (d8 damage) 6 HP 1 armor Close Instinct: To serve the Boss
- Attack when directed