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Clockwork Archer Solitary, Small, Organized, Intelligent, Construct, Amorphous launch a thunderous bolt (b[2d10+4] damage 2 piercing) 19 HP 3 armor Close, Forceful, Near, Far Special Qualities: walking powered crossbow, built to kill A high-powered crossbow on legs; capable of folding up for protection (+2 armor) Instinct: destroy intruders
- turtle up
- send an electronic message
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Clockwork Defender Solitary, Large, Organized, Intelligent, Cautious, Construct, Amorphous a brutal smash (w[2d10+2] damage) 27 HP 7 armor Special Qualities: impervious plates, steel and wood and lightening A steel behemoth with orichalcum plates and self-repairing capabilities Instinct: guard the labs and workings
- repair it's armor
- send an electronic message
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Clockwork Soldier Group, Organized, Intelligent, Construct, Amorphous elegant saber (d8+2 damage 2 piercing) 17 HP 3 armor Close, Forceful, Reach Special Qualities: spark launcher, a thing of metal and lightening A clockwork soldier, surprisingly fast; carries a fine sword and a spark blaster. Instinct: destroy intruders
- launch a spark
- send an electronic message
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Avatar of The Eight-Handed Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Amorphous tentacle slams (d10+4 damage 1 piercing) 29 HP 5 armor Forceful, Reach, Near, Far Special Qualities: surprisingly fluid and flexible; bigger on the inside A flowing, blob-like small whale; it constantly changes size and shape like some sort of watery ooze. Thousands of tentacles flow from it's body, it has legs and claws like a crab and a shark's head. Instinct: to drown the world and bring ruin to the workings of men
- grasp or swallow
- offer freedom, at a price
- conjure fishmen or water horrors
- work to bring the eight-handed one forth
- offer secrets of the ocean
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Water Horror Group, Small, Devious, Terrifying bites, claws, tentacles (d8+2 damage 1 piercing) 10 HP 2 armor Close, Forceful, Reach Special Qualities: amphibious, mutated; part fish, part octopus, part frog A freakish mutant from the deep, a herald of the eight-armed god. Instinct: to feed on the living
- wait in the water until disturbed
- grab, strangle, choke, or grapple a foe
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Fishman Priest Solitary, Divine, Magical, Organized, Intelligent, Cautious, Hoarder trident (d12+4 damage) 16 HP 2 armor Close, Reach A fishman with gem-like scales and an impressive eight-pronged trident. Instinct: to raise the eight-handed king
- lay a curse of washing-away
- let loose a blast of frigid water
- call for fishmen!
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Restless Drowned Horde, Construct, Amorphous smash (d4+2 damage) 14 HP 4 armor Close, Forceful Special Qualities: watery bones The skeleton of a drowned man, given shambling life to strike at land-lovers. Instinct: to claw the flesh from the living
- shamble and strike
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Airless Ghost Group, Tiny, Magical, Stealthy, Divine, Devious, Construct, Amorphous a painful touch which brings the weight of eternity (d4 damage) 15 HP 7 armor Hand, Ignores Armor Special Qualities: the smell of the ocean, the roar of the waves The spirit of a drowned man, empowered by the eight-armed king to bring the vengeance of the ever-flowing waves. Instinct: to drown others as it drowned
- lay a soul-chilling touch
- enter the lungs
- become or return from water
- vanish or appear through walls or floors