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Ice Warg Group, Large, Magical, Devious, Organized, Construct, Terrifying fangs and claws (d6+4 damage 1 piercing) 18 HP 4 armor Forceful Special Qualities: body and soul of ice, bloody eyes and frozen fur A warg traded to an ice witch and reborn as a massive guardian. Instinct: to serve the ice spirit
- breath an icy wind
- heal itself with ice or snow
- howl a message
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Warg Group, Organized, Construct, Terrifying fang and claw (d8+2 damage 1 piercing) 10 HP 1 armor Close, Forceful Special Qualities: mindless tenacity and loyalty, supernatural senses, eyes and teeth of blood A loyal and trusted goblin transfigured by a shaman; now it's a massive, grim-looking wolf with bleeding eyes and jaws. Instinct: to serve the shaman that made it
- track prey through thick and thin
- surround bleeding prey
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Goblin Shaman Solitary, Small, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying orb of pain (w[2d8+2] damage) 16 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: vile bile, corpse-skinned A lordly, ambitious goblin necromancer. He's toughened his skin and extended his life, and he wears armor of enchanted bones. Instinct: to gain and keep dominion
- cast a spell of poison, darkness, or the grave
- lay a hex or curse
- call up dark spirits
- hide behind guards and minions
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Goblin Ice-Knight Group, Small, Intelligent, Hoarder, Construct Frostblade (b[2d8+2] damage 1 piercing) 14 HP 4 armor Close Special Qualities: ice-blessed, frozen blood A psuedo-undead goblin changed by an ice witch, with icy armor and a broadsword of magical frost. Instinct: to serve and protect the shaman
- cast a globe of freezing magic
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Goblin Cutter Horde, Small, Organized, Intelligent, Hoarder two daggers (b[2d6] damage 1 piercing) 3 HP 1 armor Close Special Qualities: vile bile A wicked little thing with a mouthful of poison, it carries two razor-sharp daggers and moves surprisingly fast. Instinct: to slay enemies of the clan
- move with inhuman speed and grace
- gang up on a vulnerable target
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Goblin Guard Horde, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder spear (d4 damage) 3 HP 2 armor Close, Reach Special Qualities: vile bile A small, wicked thing with a tough hide and dripping teeth, it carries a rough wooden buckler and a lashed-together spear. Instinct: protect the clan
- shriek or run for help
- slip in close
- surround an enemy
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Worker Drone Horde, Small, Organized, Construct, Amorphous drills, saws, hammers (w[2d4] damage 1 piercing) 14 HP 3 armor Close, Reach Special Qualities: many tools, strange little device A small-ish thing with many long, articulate arms; it works in the factories. Instinct: to defend it's work
- dissemble or assemble something
- radio for help
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Carlos Castendo Solitary, Organized, Intelligent a slugging fist (d10+2 damage) 16 HP 1 armor Close, Forceful A hulking, leathery man who keeps the grounds. Intensely loyal to the Duke, he still wants to do the right thing. Instinct: to do the write thing
- offer a friendly face or offer of help
- run for help
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Ellory & Matilda, Changeling Sisters Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar slaps (w[2d8] damage 1 piercing) 16 HP 4 armor Close Powerful fey, with an agenda of their own and a wicked sense of humor. Instinct: to destroy technology and capture souls
- lay or reveal an illusion
- see fears and dreams
- teleport, fly, disappear, phase
- call upon fey plasmids
- open a gateway to another world
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Malory, Cyborg Cook Solitary, Stealthy, Intelligent, Construct, Amorphous hot oil sprayer (w[2d10] damage 1 piercing) 23 HP 3 armor Close, Reach Special Qualities: built to cook, many knives Once the cook for the Duke's family, now a cyborg monstrosity. Still the same job. Instinct: serve the master
- deploy a cooking gadget
- offer sustenance and welcome