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Matsutsa, Hill Giant Solitary, Large, Intelligent clobber (d10+2 damage) 20 HP 2 armor Forceful Matsutsa is a solitary hill giant who brews beer and roasts rats in the ruins of Ivan Zigoravich's manor. Instinct: to be left alone
- Grab and hurl
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Halfling Elder Solitary, Small, Magical, Stealthy, Organized, Intelligent, Hoarder heavy staff (d10 damage) 12 HP 4 armor Close, Reach One of the wizened elders of the halfling village. They have mastered certain folk magic, alchemy, and other secrets, and they protect themselves with magic wards. Instinct: to serve the village
- offer advice or warnings
- tempt with the promise of secrets, wealth, or power
- lay a curse or blessing
- command a halfling
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Halfling Guard Group, Small, Organized, Intelligent, Cautious short sword (b[2d8] damage 1 piercing) 6 HP 3 armor Close One of the halfling guards. Cunning in battle, they look for gaps in armor before striking. Instinct: to protect the village
- strike at a weak point
- shout for backup
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Halfling Farmer Group, Small, Organized, Intelligent farming implements (w[2d6] damage) 6 HP 0 armor Close, Reach A common halfling farmer, more interested in being left alone than seeking trouble. Instinct: to live a life of leisure
- offer hospitality
- retreat and seek help
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Halfling Trader Solitary, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder hidden knives (w[2d8] damage 1 piercing) 12 HP 4 armor Close, Near A clever trader, keeper of strange baubles and hidden knowledge Instinct: to improve the village
- offer a deal or bargain
- roll, dodge, and leap
- loose a coded whistle
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Unseen Servant, Damaged Solitary, Magical, Construct, Amorphous handy object (b[3w[3d8] damage 1 piercing) 19 HP 7 armor Close, Reach, Near, Far Special Qualities: invisible, incorporeal, useful skills An unseen servant driven to madness by the mountain's curse. It's tethered to an arcane crystal; attacks against the tether ignore the servant's armor. Instinct: to lash out
- lash out using whatever's at hand
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Dark Dwarf, Elder Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Construct life-drinking gaze (b[2d6+2] damage) 12 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: born of darkness, crawling with worms A dark dwarf older and more corrupted than it's peers. While it is physically weaker, it doesn't shy from violence and has greater magical power. Instinct: to bring all to ruination
- draw forth the life of the living
- create shadow duplicates
- lay a curse
- infect someone that it's stolen life from
- summon dark dwarves
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Dark Dwarf Group, Divine, Magical, Devious, Organized, Hoarder, Construct Rusted Axe (b[3w[3d4+4] damage) 16 HP 1 armor Close, Forceful Special Qualities: born of the darkness, crawling with worms A cursed and ancient dwarf, twisted by the King of Worms. Twisted and insane, they tend to flee from conflict, but when pressed they're terribly strong. Instinct: to tear down and decay
- charge brutally
- lay a curse
- call upon the mountain
- retreat and regroup
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Grimcleaver Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Terrifying, Amorphous Grimcleaver (b[3w[3d10+6] damage 2 piercing) 25 HP 7 armor Close, Forceful Special Qualities: Blood-soaked armor, Shadow mist, Stunning gaze, Nightmare aura Seven-foot-tall suits of blood-drenched armor wreathed in unnatural shadows, these terrible creatures were born of some dark god in times forgotten. Their purpose is to terrify and brutalize, before killing their prey. Their true names long forgotten, they're called now after their massive blades which cut not just flesh, but hopes, thoughts, memories, and bonds. When a grimcleaver approaches you, roll+wis. On a 10+, you overcome it's aura with nothing more than base uneasiness. On a 7-9, the GM picks one. On a miss, both. * If you immediately flee, mark XP * If you don't flee, take -1 ongoing while you're near it When you look right at a grimcleaver's face, roll+cha. On any results, it knows what you fear. On a 10+, it's also locked in gaze with you, fascinated, doing nothing for a moment. On a miss, you're overcome by visions of your fears. Instinct: To terrorize
- Sever something
- Vanish into or appear from shadows
- Pursue beyond all odds
- See fears