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Moleman Elder Solitary, Small, Intelligent, Cautious, Planar the claw of iphresu (d12+2 damage 2 piercing) 16 HP 6 armor Close, Reach, Near The elder of the Molemen. He has mystical powers and bears the fabled Claw of Iphresu, a giant golden gauntlet which allows expedited burrowing and extends upon an animated chain for climbing and attack. Instinct: to stay alive
- offer secrets of the earth realm
- cast earth magic
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Moleman Hunter Solitary, Small, Devious, Intelligent, Planar grappling hook (b[2d8] damage 1 piercing) 12 HP 3 armor Close, Reach, Near A mighty scout of the moleman Instinct: to explore and conquer
- knock them to the floor
- appear from or disappear into the earth
- sense movements in the earth
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Spiderling Solitary, Intelligent, Planar oversized fangs (d10 damage 1 piercing) 12 HP 1 armor Close Special Qualities: poisonous A spider-person from some dark dimension. Instinct: To feed on blood
- slow with webs
- offer dark knowledge
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Undying Ravager Group, Cautious, Planar heavy axe (d8+2 damage) 10 HP 3 armor Close, Forceful A skeletal warrior in scale mail, with a heavy axe and buckler. Instinct: to fight fiercely for it's master
- leave a bleeding wound
- heal it's wounds
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Shadow Fiend Solitary, Magical, Construct, Terrifying, Amorphous shadow touch (d12 damage) 19 HP 3 armor Close, Ignores Armor Special Qualities: built of hatred and fear, visions of the worst A congealed mass of painful memories, given hateful form Instinct: to propagate trauma
- haunt with painful memories
- manipulate and travel through shadows
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Goblin Ghoul Group, Small, Construct, Terrifying, Amorphous claws and bites (d6+2 damage) 17 HP 2 armor Close, Forceful Special Qualities: undead slave, decaying A goblin corpse raised as a flesh eater by a ghoulpriest Instinct: to devour
- free and infect
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Oi-Oi Goblin Outcast Solitary, Small, Stealthy, Devious, Intelligent bow (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Near, Far A goblin ranger and hermit, Oi-Oi has developed an almost supernatural camouflage. Instinct: to be left alone
- vanish into or appear from the woods
- blend into his surroundings
- hunt and track