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Giant Octopi Solitary, Huge, Stealthy, Devious tentacles (d10+3 damage) 24 HP 2 armor Reach, Near A giant sea monster Instinct: to own the waters
- grasp with a tentacle
- submerge or surface
- pull beneath the surface
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Troglodyte Knight Group, Organized, Intelligent, Cautious longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A noble knight troglodyte Instinct: To protect the king
- Flank!
- run for help
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Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+4] damage) 22 HP 2 armor Forceful The king of the trogs, blessed by a dragon Instinct: to expand his kingdom
- Call upon a draconic gift
- coordinate a strike
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Troglodyte Zombie Group, Construct, Terrifying, Amorphous rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor Close, Forceful Special Qualities: unliving, cursed husk, bloated and dripping A rotten, drowned zombie Instinct: feed on the unwary
- spew contaminated water
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Frozen Emissary Solitary, Small, Magical, Intelligent, Hoarder, Planar, Amorphous frozen breath (b[3w[3d12] damage 1 piercing) 19 HP 4 armor Close, Reach, Near A mighty emissary of the Frozen King, sent to investigate the fire cult and, if necessary, shut it down. Instinct: to subdue the forces of fire
- send forth a frigid blast
- manipulate water or ice
- offer a boon of ice and water if aided
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Imperator Captain Solitary, Magical, Stealthy, Divine, Devious, Intelligent anointed bow (b[2d8+2] damage) 14 HP 6 armor Close, Near Special Qualities: protective tattoos The most elite of the imperators, they have covered themselves in holy tattoos and go without armor or shield. They are brutal combatants and cunning hunters, and have learned secret magics which allow them to counter and prevent supernatural powers. Instinct: to vanquish the unclean
- detect the supernatural
- hunt, track, and prowl
- counter a spell or bind magic powers
- disarm or restrain someone
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Imperator Hunter Group, Stealthy, Divine, Devious, Intelligent, Cautious anointed blade (b[2d6+2] damage) 8 HP 3 armor Close A hunter-paladin devoted to capturing and slaying the supernatural Instinct: to root out the unclean
- detect the supernatural
- prowl, sneak, or track
- disarm or restrain someone
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Earth Elemental Solitary, Small, Intelligent, Planar rocky bludgeon (d12+2 damage) 16 HP 3 armor Close, Forceful A strange little boulder-creature, bound and enslaved from another realm Instinct: to serve their conjurer
- manipulate earth, stone, or metal
- offer gems or gold if freed
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Doomhound Group, Small, Organized, Intelligent, Planar fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor Close, Forceful Special Qualities: fireproof, flaming These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard
- breath fire
- send a psychic message
- vanish or appear in a puff of smoke