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Entharo Solitary, Magical, Devious, Intelligent, Planar, Terrifying Possessed Form (d10 damage) 12 HP 4 armor Close Special Qualities: Shadowy Aura around the Being it Possesses Entharo is a spirit that has broken through from another dimension and taken control of humans, elves, dwarves, and saurops alike. He and the shadow forms with him have no power except when inhabiting others. Instinct: Power
- Posses others and control the shadow forms
- Possess Being
- Control Shadow Forms
- Tear Rifts Wider
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Ice Wyverns Group, Large, Organized, Intelligent Teethy bite (b[2d10+2] damage 2 piercing) 10 HP 2 armor Near Special Qualities: Icy spines The Ice Dragon shaped them, so they obey the Ice Dragon. Instinct: Obey the Ice Dragon, else, hunt
- Pierce with icy darts
- Shrill Call to the Wyvern
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The Ice Dragons, Kariraho Solitary, Huge, Magical, Devious, Intelligent, Hoarder Claws, Teeth, and Icy Breath (d10+7 damage 4 piercing) 24 HP 2 armor Reach, Forceful, Near When the elves threw out the humans, dwarves, and other creatures from the northern city they claimed for their own, they also sent away dragons and wyverns. The biting cold of the north reclaimed the region. The humans became nomads. The dwarves hid under the mountains. Most wyrms fled for warmer climates. Some died in the frost, not willing to leave the realm they called home. Kariraho did neither. Instead, she bent the cold to her will, reformed her scales and form, and shaped the lesser wyverns in the same way. Now she plots retaking the city from the elves. She has found allies among the humans and dwarves and bides her time, helping their communities and sharpening them for the fight she must win. Instinct: Seek Revenge on the Elves
- Bathe in Cold
- Cold Control
- Gain Obedience
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Olgayre, Tinkerer Extroardinaire Solitary, Stealthy, Intelligent Repeating crossbow (d10 damage) 12 HP 2 armor Close, Reach, Near, Far Special Qualities: A backpack that carries him on four giant legs Instinct: To consume knowledge of machines and artifacts
- Break and fix anything and everything
- Tinkerer's tools, smoke bombs, mirror paper
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The Mammoth Rarard Solitary, Cautious Tusks (d10+4 damage) 16 HP 2 armor Close, Forceful, Ignores Armor Special Qualities: A prehensile trunk Instinct: Protect his human friends
- Trample and spear with tusk
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Galore's Goons Horde, Devious, Organized, Intelligent Clubs, knives, swords, spears (d4 damage) 3 HP 0 armor Close The Brothers Galore employ an assortment of fools to give their opponents a false-sense of ability. The goons will fall at the enemies feet in droves, promised to be healed by the Elven magic of Skelmosskel. They fight for money alone, and they have earned well (if they live) under the tutelage of the Brothers. Instinct: Fortune
- Make a show
- Give a false sense of skill to the attacker in preparation to fight the Brothers Galore
- Blows a horn, more goons come from another camp.
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Ghaugh Solitary, Large, Intelligent A hammer ten feet tall with a head four feet wide (d10+2 damage) 20 HP 3 armor Forceful, Ignores Armor Ghaugh is a ten foot tall nightmare, and his hammer is as tall as he is. He can move with incredible speed for a creature so large. He learned to fight from the most well-renowned gladiators of the Saurops empire. Saurops respect him, because anyone he learned from is now quite dead. Instinct: Fame and fortune.
- Smash