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Four-Armed White Ape (Slumbering Ursine Dunes) Solitary, Large Pummel (d10+2 damage) 16 HP 1 armor Forceful, Reach, Near This massive, four-armed white ape waits at the top of the stairs on the Golden Barge control tower. It will throw stainless steel water barrels at anyone who attempts to climb the stairs. Instinct: To defend its position
- Toss a water barrel
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Major Xhom Solitary, Intelligent Flanged Vibro-Axe (d10+2 damage 2 piercing) 12 HP 0 armor Close The sole survivor of the first of the recent Eld expeditions to the Golden Barge. Xhom is attempting to puzzle out how to reactivate the vessel while fending off the ghuls below. He is invariably hostile to the party unless they are in active alliance with the local Eld (and can prove it). Text is from the OSR module Slumbering Ursine Dunes. Instinct: To activate the Golden Barge
- Interrogate the motives of the party
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Vodnik Solitary, Magical Bite 1d6 damage 12 HP 0 Close Special Qualities: Invisible in water, invulnerable to edged weapons It is said among the Old Pahr people that a pessimist is someone who thinks that things couldn’t be any worse--and that an optimist believes that it can! Pushing aside the old wives tale that a surfeit of strong drink drives men to melancholy, learned men attribute this pervading culture gloom to the overabundance of malevolent spirits and faeries in that people’s mythology. A particularly nasty example of the inimical Pahr spirit is the vodník, a male water nymph of a particularly sour and murderous nature. Vodník often lurk at the edges of lakes and rivers waiting for lone wanderers or small groups of village folk. Vodník are invisible in the the water before they strike, but rise as a translucent serpent when they do. Each strike does damage but worse is that the spirit serpent attempts to drag the victim down to a watery doom. Once the Vodník has a victim under water it shifts into its true form, a pot-bellied old man covered in slimy scales, and concentrates on drowning the hapless victim. Instinct: To induct you into the service of Vul (drown you)
- Drown its victim (see Custom Move below)
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Two-Headed Giant Vulture Solitary, Large, Hoarder Beak (d10+2 damage 1 piercing) 16 HP 1 armor Near A two-headed giant vulture with a three-foot tumor on its chest (from Slumbering Ursine Dunes area 9a). Instinct: To protect its next
- Lift you into the sky
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Ghul Group, Magical, Organized, Intelligent Assorted weapons (d8 damage) 10 HP 1 armor Close Special Qualities: Can never be surprised in the Golden Barge The primary residents of the Golden Barge are, despite outward appearances, neither undead nor properly among the living. The ghuls believe themselves to be the zealous adherents of a redemptive sect that cleanses the sins of the sentient living through the ritual consumption of their flesh--a doctrine they enthusiastically expound upon even during the throes of combat. In reality they are by-products of the vessel itself, antibodies of the barge’s biomechanical system. Instinct: Cleanse the sins of the living
- Eat your flesh
- Detect invisible creatures
- Call for more ghuls from the spawning room
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Dread Governess Goldruga Solitary, Large, Divine, Planar, Terrifying Tooth and claw (d10+4 damage 2 piercing) 18 HP 1 armor Near Special Qualities: Gaping maw body A four-legged beast with arms and wings, who upper torso is a giant maw filled with man-sized teeth. Instinct: to protect the Child Who Repeats the Numbers
- Trap a victim in its gaping maw
- Can always locate the Child under its care
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Starbeast Alacranos Solitary, Large, Intelligent, Planar Pincers (b[2d10+2] damage 1 piercing) 16 HP 1 armor Near Starbeast Alacranos is a massive, half-man/half-scorpion monstrosity with vicious pincers and three stinger tails. Instinct: To protect the First Starlight
- Envenom
- Whisper the secrets of the First Star
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Atiloc (Knight Panoptic) Solitary, Large, Intelligent Razor forelimbs (b[2d12+2] damage 2 piercing) 16 HP 1 armor Near Special Qualities: Any kind of energy weapon is absorbed into its crystalline carapace and redirected at enemies Atiloc the Crystal Spider is rumored to be the leader of the Order of the Knights Panoptic. Its spider-like body is covered in large crystalline growths. It principally resides in the Old Cathedral, though it is just as often found skulking about in the dark corners of the asylum city. Instinct: To observe the asylum city unmolested
- Stalk from the darkness
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Giulina Castafiel (Knight Panoptic) Solitary, Stealthy, Intelligent Blood magic (d10 damage) 20 HP 0 armor Close, Ignores Armor, Near Giulina Castafiel is a member of the Order of the Knights Panoptic. She is a vampiress, usually dressed in pristine robes like those worn by the followers of St. Evelyn the White, though she is just as often found wading in a shallow pool of blood in which hundreds of malformed, vampiric fetuses are swimming. Her lair is in the heart of the asylum city's old infirmary. Instinct: To observe the asylum city unmolested
- Perform a blood rite
- Vampiric fetus swarm
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Ungalion (Knight Panoptic) Solitary, Huge, Divine, Magical, Intelligent Claw (d12+9 damage 1 piercing) 22 HP 3 armor Reach, Forceful, Far Special Qualities: Electrify the air around its body Ungalion is a member of the Order of the Knights Panoptic. He is a massive, deer-headed man-beast, three times the size of a normal human. He can be found at the top of the old watchtower, the highest point in the city. Instinct: To observe the asylum city unmolested
- Call down a destructive storm
- Chain lightning bolt