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Sphinx Solitary, Large, Intelligent, Devious Claws (d10+2 damage) 20 HP 0 armor Reach Special Qualities: Telepathy The Sphinx is an age-old guardian employed by wizards and the like to protect important items and locations. Their sole purpose is to ask those who wish to pass a riddle, and let them pass if they answer correctly. If they answer incorrectly, however, they are promptly devoured. Unfortunately, they are very good at asking hard riddles, especially since they can determine the perfect test for someone by simply examining their thoughts. Instinct: To Riddle
- Ask them the perfect question
- Force them to answer a question
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Zeliard Commander Solitary, Stealthy, Devious, Intelligent Attack with a light scimitar (d6 damage) 12 HP 2 armor Close A commander of Zeliard forces. Wears a simple uniform and an ornate scimitar. Leads from behind and provides a morale bonus to nearby troops. Instinct: Lead it's troops to victory
- Stand back and organise it's troops.
- Will avoid direct combat and hide behind allies
- Can summon troops to assist if endangered. Provides +1 armour to nearby troops
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Zeliard Regular - Spearman Horde, Organized Stab with a spear (d6 damage) 3 HP 1 armor Close, Reach An Elite Zeliard soldier, wielding a wicked spear. He has the standard Zeliard trooop uniform, but with lighter plates to allow for more freedom of movement. Instinct: Defeat it's enemies
- Attack at range
- Take advantage of an opening
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Zeliard Regular - Sword & Board Horde, Intelligent, Cautious Slash with a sword (d4 damage) 3 HP 5 armor Close A well-trained Zeliard troop. It wields a standard shortsword and a large shield bearing the purple dragon of the Zeliard army. It has the standard red chestplate and black shoulderpads of the Zeliard uniform. Instinct: Follow orders
- Shield-bash a foe off-balance
- Slash with sword
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Child Monster Solitary, Small, Intelligent, Terrifying Claws and Biting (d10+2 damage 2 piercing) 12 HP 3 armor Close Special Qualities: Can shape shift into a child, When it turns into the monster to stretches and distorts the child's body Monster that pretends to be human in order to get some help from travelers. When the help becomes vulnerable, usual while sleeping the monster will then transform and turn into its true form Instinct: Devour
- Pretending to be a small helpless child, waiting for a moment to eat the people that helped them
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Cackling Witch Group, Magical, Intelligent, Hoarder, Terrifying Spell: Black Tar (d8 damage) 6 HP 4 armor Close, Ignores Armor, Far Special Qualities: A laugh that can causes everyone to laugh uncontrollably , Its an evil green witch Evil group of witches that fly looking for children to eat. Instinct: kidnap children
- Swoop from above to take people
- Can all upon black magic
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Goblin Ratrider Horde, Small, Organized, Intelligent Spear and slings (b[2d6] damage 1 piercing) 3 HP 2 armor Close, Near Goblins are gutsy creatures, i'll give them that. A few full grown cave rats could easily carry a goblin off to their death. But some goblins relish the danger that comes with taming these beasts. They desire to feel the wind on their skin ans their filthy mounts leap and scuttle. They desire to be looked up to by their fellow kin, as they lead them on scrawny raids. But most of all, they desire to die gloriously on the dusty steppe. Instinct: to lead
- Order a raid
- Call on and lead other goblins
- Attack swiftly with it's mount
- Die gloriously on the dusty steppe
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E'dofleini Solitary, Large, Stealthy Rapid Capture (d10+2 damage 1 piercing) 16 HP 0 armor Master of disguise and baiting this creatures favorite place to hide is a damp trench with an overhang but it will often disguise itself as a tree, boulder or other structures in a damp or humid environment. Often they will set out tantalizing bait for whatever creature it thinks will cross its way. Carrion eater? Carcass. Adventures? Treasure chests. It tends to get its bait from previous kills. It moves quickly with its tentacle to drag you towards its beak. It decorates its tentacles with stingers to stun prey but only if they've successfully killed and harvested stingers from another creatures. They are immune to most poisons (venom/toxins). Instinct: Devouring whatever it can get its tentacles on
- Tentacle grab
- Bite
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Evil Faries Group, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder Fairy version of magic missile (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor, Far Evil Fairies Instinct: Get Travelers Lost
- Uses magic
- Disguise as good fairies
- Magic that causes Confusion and obfuscate
- Treachery; Leading travelers into danger