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  • Corsair Archer Group, Stealthy, Intelligent
    Shortbow (d8 damage) 6 HP 1 armor
    Close, Far

    A group of Corsairs with bows, they are to cover the back and cover retreat Instinct: To raid and follow orders

    • Fire a volley
    • Will use the environment to their advantage
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  • Gorm the Binder Solitary, Magical, Organized, Intelligent
    Stormbringer (d10 damage) 16 HP 1 armor
    Close, Ignores Armor, Far

    A hulking brute of a man, Gorm is heavily scarred from his use of Stormbringer - his head is bald and his left eye is milky and scarred. His veins have been burned black, meaning he looks like he is covered in black spiderwebs. He is dressed in practical sailing armour and prefers to stay in the back, leading the troops from afar. Instinct: To take from others and leave none to resist

    • Use his hand and a half scimitar to cut down the foe
    • Stormbringer: can summon a bolt of lightning from a brass rod if he focuses
    • Can call support from off the battlefield
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Trapped Soul Group, Magical, Devious, Amorphous
    Swampwater Tendril (w[2d6] damage) 17 HP 5 armor
    Close, Reach

    The Souls of those unfortunate enough to drown in the misty swamp often get stuck to their bodies. Waiting for someone to finally severe the connection that keeps them in the cold and gruel world that killed them. They are starved of human interaction and will try to meet with who ever enters the swamps, but as they are a mere Soul they take the Swamp as their body, endangering these they seek help from. If they are attacked, they will often drag their attackers into the swamp, to damn them to the same cruel destiny they once faced Instinct: To search for the warmth of the living

    • Create a Body of Swampwater
    • Drag and Drown
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  • Muutvar Caster Solitary, Magical
    Spells, 2d6 12 HP 0 armor
    Close
    Special Qualities: Immune to normal magic

    Instinct: To abuse the Weave

    • Bone Rain (AoE projectiles, using a corpse)
    • Gold Rings (creates concentric armor; each ring absorbs a hit) [Already Cast: 7)
    • Grails of Lightning (Imbues valuable items with an electric field)
    • Rune of Water (creates water)
    • Shield of Spiritual Devouring (An aura that debilitates CON/STR if it is encountered in Melee
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lycan Group, Stealthy, Intelligent
    Claw or weapon (b[2d8] damage) 6 HP 1 armor
    Close, Ignores Armor

    The Lycan. Slaves to Monreq's power. Instinct: To obey the master, or experience pain

    • Assume shapes, both pleasing and deadly
    • My shape confuses you
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  • Cullen Monrq Solitary, Magical, Divine, Planar
    Sword and Spell (d12+2 damage) 22 HP 4 armor
    Close, Ignores Armor, Far

    Derlyn Clame, otherwise known as Cullen Monreq. The last of the Neran soldiers. A conqueror, cursed to seek revenge. Instinct: to conquer the planet

    • Absorb Mystical Energy
    • Call on the powers of darkness
    • Perfect knowledge of the Weave
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  • Spanish Galleon Horde, Huge, Intelligent, Construct
    Cannon (d6+7 damage 1 piercing) 15 HP 5 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities:

    Instinct: Convey the Queen

    • Deploy Pirates, Fire Cannons
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  • Lexi Solitary, Magical, Stealthy, Devious
    Slash With Mist Sword (d10 damage) 80 HP 6 armor
    Close, Ignores Armor

    Vampire with mysterious powers Instinct: Kill Obelis, Then Rico

    • Red Mist Sword
    • Turn to Animal
    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The cow Horde, Large
    Horns (d6+4 damage) 50 HP 0 armor
    Forceful

    This large and dangerous creature eats grass and humans alike, fourtunatly for it's enemies, this creature has a brain the size of a penut Instinct: Eating the farm land

    • eating grass
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reality Spy Solitary, Stealthy, Intelligent, Cautious, Hoarder, Planar
    reality-tearing blade (d10 damage 1 piercing) 12 HP 2 armor
    Close

    An expert spy from an inter-dimensional clandestine organization. Trained to gather information and carry out missions in other realities that may seem benign but often have cascading effects on the realities neighboring them. These spies are incredibly deadly and honed to a razor-sharp edge. The only way to know someone is a reality spy is by catching a glimpse of their reality-tearing blades, but even then you may be dealing with someone who killed and looted the blade, which just might be even more dangerous. Instinct: to complete its mission

    • Shift to a neighboring reality
    • Learn their secrets from another reality
    • Use a piece of otherworldly technology
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