Neck Beard Group, Tiny, Magical, Stealthy, Terrifying, Amorphous Leaches life from it's prey. (d6-2 damage) 13 HP 5 armor Hand Special Qualities: A collection of small, coarse hair.
The dreaded neck beard can be found anywhere where obsessive pursuits are practiced, or near those who are disconnected from reality (also, it's strangely found near fedoras). It appears to be an innocuous pile of hair until it strikes and forces it's prey to attack it's allies (use a defy danger + WIS to resist). If resisted, the neck beard leeches the life-force from it's unwilling host. Instinct: To control the weak-minded.
- Mind Control. It attaches itself to the target then controls the target for a brief amount of time.
- It generally appears as a strange pile of hair. Until the target gets too close, then it strikes!
Sentient Pickle Barrel Solitary, Small, Intelligent, Amorphous Wooden slap (d8 damage) 23 HP 2 armor Close
The sentient pickle barrel seeks to pickle all there is! It's urge is unquenchable. With it's magically created spindly arms and legs, it rends the dead flesh of those it has slapped to death and put them inside itself where they are pickled. Instinct: To pickle others
- Absorb. It rends apart the dead and pickles the parts.
The Dark Elf Queen Solitary, Divine, Magical Deadly spell (b[2d12+2] damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far
The dark elf Queen wants power at any cost. She uses her legions to dominate any creature she comes across. Even when her guards have been taken out, she poses a severe threat as she is a dark magician. Instinct: To Dominate
- Dark Magic
- A blast of dark energy
Ogre Chief Horde, Large, Organized, Cautious Giant Spiked Club (d8+4 damage) 11 HP 2 armor Forceful
The ogre chief stands a head taller than all the others. All across its body are pelts and hides from many different creatures. Between all this patchwork armor you can make out massive scares from many battles. Two large teeth jut from its lower jaw, both are long and yellowed. Long his waist line are skulls of many different creatures. Hanging from one larger skull through the eye socket is a knife to him, a sword to you. He has at his side a giant club covered in thick knobs. Instinct: to control everything weaker
- Roars loudly
Brando Oreborn Group, Organized, Intelligent, Hoarder Fists (d8+2 damage) 10 HP 0 armor Close, Forceful
Brando was a thick-necked orc miner who lost his leg in a cave-in and grew to rely on his cunning as a union leader. He might not be able to reach you, but he knows someone who can. Instinct: To Monopolize
- Threaten mass action
- Shout for "the boys"
Ogre Group, Large clubbing (d8+4 damage) 10 HP 0 armor Forceful, Near
The ogre stands tall and muscly, often wearing the pelt or skins of its previous meal. It's disheveled and grotesque look is only slightly worse than its temper. Enraged this creature will smash the nearest threat, otherwise its stupidity will usually be its undoing. Instinct: To eat anything smaller than it
- Swings violently at the nearest threat
Conjuration Wizard Solitary, Magical, Intelligent, Cautious Conjure Arrows (b[2d10] damage) 12 HP 7 armor Close, Reach, Near, Far
A wizard that specializes in Conjuration magic. It can create objects for attack (such as arrows from it's wand or hand weapon) or things to protect itself (such as a shield or a wall). Instinct: Create to fight
- Conjuration Magic
Horde, Organized, Construct, Terrifying (d6 damage) 11 HP 0 armor Close Special Qualities: , ,
Possessed Dog Horde, Small, Stealthy, Organized Bite (b[2d6] damage) 7 HP 0 armor Close, Near
The dogs were common around the city, especially the meat packing district, but something changed the night of the riot. There red eyes shown out of the ally on the first patrol of the second watch. I could not decide which f it was a rat or a dog. That howl chilled my bones and soon it’s larger brethren bounded down the street. I barely made it back to the watch house before being overtaken. Instinct: To feed
- Feeds the on the flesh of the weak.