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Sarlakarn Solitary, Large, Devious Biting tentacles (d6+1 damage) 16 HP 2 armor Forceful Special Qualities: HIdes beneath the soil The sarlakarn lives burrowed under the dirt. It creates clearings in the forest to lure unsuspecting travelers to rest and camp. When the sarlakarn has detected prey, its tentacles burst up from the earth searching for food and biting onto its targets. It drags them into the center of the clearing and then opens a pit in the ground so its victims will plummet into the sarlakarn's maw. Instinct: to trap and eat unsuspecting prey
- swallow prey whole
- acidic bite corrodes metal
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Solitary, Large, Devious (d8 damage) 16 HP 2 armor Near The Sarlakarn lives burrowed in the dirt and creates clearings in the woods to attract travelers to rest and make camp. When ready its tentacles burst from the soil to bite into victims and weaken them with acidic salavia. It drags them into the center of the clearing where it opens a pit to drop them into its waiting maw. Instinct:
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Swift River, the water base assassin Solitary, Magical, Intelligent, Hoarder Liquid Blade (b[2d10] damage 2 piercing) 12 HP 3 armor Close, Reach Special Qualities: Water magic, liquid-like body Instinct: To kill the target
- Move fluently like water
- vanish into a puddle, reappearing wherever/whenever it wants
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Ghost Wasp Queen Solitary, Huge, Organized, Terrifying Mandibles (w[2d8+3] damage) 20 HP 1 armor Reach Special Qualities: Uncanny sense of smell, Parasite Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. The wasps form hives around queens, which are fed to produce more offspring. This queen is affected by a nasty parasite which consumes all of her eggs. Instinct: Defend the eggs
- Digest
- Summon its children
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Jaculi Group, Small, Stealthy, Intelligent, Hoarder Bite (b[2d10+2] damage 1 piercing) 6 HP 2 armor Close, Near Special Qualities: Lance Head These small feathered dragons crawl on the trees waiting to ambush travellers on the Great Fairy River. They hoard shiny treasures on the threes and compete with other Jaculi for the greatest treasure. Instinct: Hoard shiny things
- Jump and steal
- Hide in the trees
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Malfas (Storm Crow) Solitary, Magical, Intelligent, Cautious Curved Sword (b[2d10] damage) 12 HP 2 armor Close Crow fey who serve as speakers and messengers for the Shadowfey. Instinct: Serve the Shadowfey
- Cut from the shadows
- Fire shadow bullets
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Vine Pawn Group, Construct, Terrifying, Amorphous Strike (d8 damage) 17 HP 1 armor Close Special Qualities: Pawn of the Vine Lord, The Horror of Nature These humanoids have vines coming out of all the holes in its body. They serve the Vine Lord who created them. Instinct: Serve the Vine Lord
- Strike as ordered
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Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor Close, Reach, Near Special Qualities: The Horror of Nature A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen
- Entangle and crush
- Animate trees
- Infect someone with a spore (turns into a Vine Pawn after 3 days)
- Order a pawn attack
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Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent (b[2d8+4] damage) 20 HP 6 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Breath weapon: acid Instinct: Unleash draconic fury
- Serve its draconic master
- Acidic strikes temporarily reduce armor