Decaton Modron Solitary, Large, Magical, Stealthy, Divine, Organized, Intelligent, Cautious, Planar, Construct, Amorphous
Heat ray, serrated tentacle strike (d12+4 damage) 29 HP 6 armor
Forceful, Reach, Ignores Armor, Near, Far
Special Qualities: All-around vision, lighter-than-air flight, telepathy, teleportation, Observe and relay information back to the Whole

Ah, you seek the higher echelons of the Modronic Whole, yes? Be careful to note that that is Modronic, not Moronic, and these 'hierarch' modrons prove that amply. Even the lowest of them, the Decaton, is something to be reckoned with. Telepathy, teleportation...they can even fly, you know, despite the lack of wings, due to exploiting gaseous density differences. Should you find yourself facing off against a Decaton, be prepared for a mass melee, as they're never found without at least a few quadrones to support them, usually pentadrones. Also, don't bet on any special circumstances. Decatons and other higher-echelon modrons have access to unusual magic of Law which normalizes results. We're still working on the exact method--believe me, whoever finds it will be rich beyond the dreams of avarice!--but you'd better be sure you're prepared for a grind-down fight. If you can, try to be as unpredictable as possible; their predictive algorithms have their limits. Instinct: Organize the minions of Primus

  • Exploit the magic of Law
  • Suppress chance and chaos
  • Pronounce the will of Primus
  • Amplify the lesser servants of Primus
  • Calculative prediction of the future

Created by: Fhtagn-Daas