Guild Assassin Leader | Group, Stealthy, Magical, Organized, Intelligent, Hoarder | |
Dirk (b[2d10+2] damage 2 piercing) | 12 HP | 3 armor |
Thrown (Dirk), Close | ||
Special Qualities: Has swallowed a rare potion that nullifies the effects of magic. Total armor against magic is 5 |
The leader of the Assassin's Guild is a canny and deadly adversary. He's the leader for a reason, his people look up to him and sometimes fear him for he is the deadliest person they've ever known. His skills with the knife are unsurpassed, diving into and out of range, melding with shadows that seem to follow his every movement. Each time he cuts, his blades pierce a vital spot while yours will find only air... When the guild leader takes on a contract there is no point in trying to run, you'll only die tired. Instinct: Rule by example
Created by: Xeteskian