Guild Assassin Leader Group, Stealthy, Magical, Organized, Intelligent, Hoarder
Dirk (b[2d10+2] damage 2 piercing) 12 HP 3 armor
Thrown (Dirk), Close
Special Qualities: Has swallowed a rare potion that nullifies the effects of magic. Total armor against magic is 5

The leader of the Assassin's Guild is a canny and deadly adversary. He's the leader for a reason, his people look up to him and sometimes fear him for he is the deadliest person they've ever known. His skills with the knife are unsurpassed, diving into and out of range, melding with shadows that seem to follow his every movement. Each time he cuts, his blades pierce a vital spot while yours will find only air... When the guild leader takes on a contract there is no point in trying to run, you'll only die tired. Instinct: Rule by example

  • Whirling Blades of Death
  • Backstab - roll b[3d10+2]
  • Nullify Magic (+2 armor against magic)
  • Escape to call for aid
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Xeteskian