Grome (Gnomes) Group, Small, Stealthy, Magical, Organized, Intelligent
Hand Crossbow or Pointy Sword (d6+1 damage) 6 HP 2 armor
Close, Near, Far

The Gromes (also sometimes called gnomes) live on the Furthest West of the Mystery Islands. No one knows why they aren't found on the mainland. The can at times be flamboyant and make a great sweet and frothy beer that carries quite a kick. They wear multi-colored patchwork jackets and pants, and long hoods. They are well armed with sharp pointy swords and a clever hand cross-bow. They have befriend the Great Silver Herons (semi-intelligent mythical beasts the size of ponies) and are in a preptual war with the Frogmen. They are skittish and wary of others they don't know. At least two different strongholds are on the islands. Their magic is that of illusion and shadow, but at times are able to call the shadow into reality. They are friends of various beasts, and have ravens and kingfishers frequently with them. Their ability to almost teleport through the shadows is one that will be developed in play. They claim to be older than the elves, dwarves, halflings or men. What do they have to do with the Opsalescent City of Brass and Glass. Instinct: Defend the Stronghold, send the invaders packing

  • Repel Invaders with their keen eyesight and quick aim
  • Surprise them with their magic to move through the shadows
  • Use their glamour to deceive, redirect, or mislead them
  • Send a kingfisher or raven for help
  • Sue for peace with magical trinkets finely crafted, are they real or another glamour
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Steven Stewart