Mushroom 'Spore-mage' | Solitary, Intelligent, Amorphous | |
magic missiles (2d4+2 damage) | 10 HP | 1 armor |
poison spore (1d4 damaga ongoing to all in vacinity), Far | ||
Special Qualities: project visions/hallucinations (confused or sick -1 ongoing)- |
Leaders among the Mushroom folk. Spore-mages are ancient by fungal standards and thus the furthest along in decomposition. They guard ancient secrets dating back to before beings became self aware. They farm the root systems that grow to become the colonies young. Instinct: Guide colony, protect secrets
Created by: flycatcher