Mushroom 'Spore-mage' Solitary, Intelligent, Amorphous
magic missiles (2d4+2 damage) 10 HP 1 armor
poison spore (1d4 damaga ongoing to all in vacinity), Far
Special Qualities: project visions/hallucinations (confused or sick -1 ongoing)-

Leaders among the Mushroom folk. Spore-mages are ancient by fungal standards and thus the furthest along in decomposition. They guard ancient secrets dating back to before beings became self aware. They farm the root systems that grow to become the colonies young. Instinct: Guide colony, protect secrets

  • cast spells and poison spore
  • protect young
  • communicate with local ecosystem
  • detect alignment
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: flycatcher