Popular Monsters
The Thing in the Well | Solitary, Large, Stealthy | |
Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
Clockwork Defender | Group, Large, Organized, Construct | |
Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
Forceful | ||
Special Qualities: Metal, Clockwork, Well-hidden weak spot |
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
Otyugh | Solitary, Large | |
Tentacles (d10+3 damage) | 20 HP | 1 Armor |
Close, Reach, Forceful | ||
Special Qualities: Filth Fever |
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
Hand, Ignores Armor | ||
Special Qualities: Completely intangible swarms |
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
Fire Beetle | Horde, Small | |
Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
Near | ||
Special Qualities: Full of flames |
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
Bloodhound | Solitary, Magical, Intelligent, Planar | |
Sharp Claws (d10 damage 1 piercing) | 16 HP | 2 armor |
Close, Near | ||
Every Species has their Lords and Every Lord has their loyal Spies and Hunters. These beings are the infernal equivalent. Their true form lies somewhere between humanoid an canine, most closely resembling that of a werewolf. They do however lack the true fur of their moon-adoring brothers, instead replacing it with thick black hide. The glow of the ancient godly fire burns beneath it, breaking through where it is thinnest. They are fast and unrelenting, only stopping their hunt when they have the prey their master stends them out to bring. They are very rasre, but never alone, posessing the ability to summon and command lesser devils to aid in their pursuit. Instinct: To hunt its Prey
- Pick Up the Scent of Prey
- Burn with blessed infernal Fire
- Summon lesser Infernals
Nightwalker | Solitary, Huge, Magical, Stealthy, Intelligent | |
Claws (d10+3 damage 2 piercing) | 24 HP | 4 armor |
Reach, Ignores Armor, Near | ||
Nightwalkers are the shades of extremely strong-willed and evil mortals whose ancient and unyielding will and malice allowed them to hold their corporeal shape.A nightwalker's vaguely humanoid body looks as if it is made of shadows. They tend to be about the size of a house, (approx 20ft tall.) Instinct: To spread corruption and suffering
- Turn living being into bodak
- Necrotic aura prevents healing
- Create fear
Gitrog | Solitary, Huge, Hoarder, Terrifying | |
bite (d10+7 damage 1 piercing) | 20 HP | 0 armor |
Reach, Forceful, Ignores Armor | ||
Special Qualities: amphibious, grotesque |
The Gitrog monster is an enormous frog that lives in the depths of Lake Zarovich. Instinct: to feed its young
- hypnotic gaze
Serviteur squelettique | Groupe | |
1d8 | 2 PV | 0 armure |
Epée squelettique | ||
Les points de vie sont pour chaque squelettes. Les dégâts infligés sont pour le groupe de squelette. Instinct: Frappe avec une épée en os
- Suivre les ordres du nécromancien sans poser de question
- Rester en groupe