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Black Fire Wisp Group, Magical, Construct Balls of fire (d8 damage) 10 HP 4 armor Close, Near Special Qualities: Can't be harmed through nonmagical or physical means, Living magical fire Instinct: Obey its maker
- Touch a person to burn them
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Root Animal Group, Construct Claws (d4+2 damage 1 piercing) 8 HP 2 armor Close, Near Special Qualities: Made of plant matter When the roots of the earth are called to take the form of wild animals Instinct: Obey its maker
- Mindless attack as commanded
- Lashes out roots
- Bites or claws
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Ilhui-Bears Group, Large, Magical, Devious Claws (d6+2 damage 2 piercing) 10 HP 0 armor Forceful, Ignores Armor, Near The Ilhui-bears are a small cluster of three bears that live within the Widow's Forest. One has a magical control over swarms of bugs; the second can shift and move the earth with its claws; the third, the blind one, won't attack but can telepathically predict an oncoming attack and warn the others. Instinct:
- Bug swarm
- Sink hole
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Analexis, the High Priestess Solitary, Medium, Divine, Devious, Magical Small Dagger (d4+1) 8 HP 0 armor Hand, Reach, Far Analexis is the former High Priestess of Coszcali's temple. She was excommunicated from the temple by the goddess when she was found to be using her magic to benefit a dark power. Analexis is powerful and still maintains her magic, much of it taking from the dark powers as their new source. Instinct: To finish the ritual by any means
- Penitent
- Cause Fear
- Cure Light Wounds
- Contagion
- Divine Presence
- Sanctuary
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Dryad Guardian Group, Huge, Magical, Intelligent, Cautious Fists or Spear (w[2d8+7] damage) 16 HP 3 armor Reach, Forceful, Far Special Qualities: Blends in with large trees The largest of the Dryads, reaching upwards of 15 to 20ft. in height, they act as sentries and first line of defense for the rest of their people. Instinct: To protect the forest and their homestead
- Roars
- Controls vines
- Calls in reinforcements -- other Dryads, wild animals, or magical constructs
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Half-Dryad Solitary, Magical, Intelligent Spear or Bow (w[2d10] damage) 8 HP 2 armor Close, Reach, Far Special Qualities: Travels through trees The children of Dryads and non-Dryads, they're smaller than most Dryads but their skin is protected by a thick layer of bark, and their hair, if they have it, changes with the seasons. They prefer to avoid violence and will often set other magical creatures on their enemies before going into the fight themselves. They're vulnerable to fire. Instinct: To protect forest and homestead
- Blends into the forest
- Controls vines
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Golem Sentry Solitary, Large, Haphazard, Construct, Amorphous Fists (d8+2 damage 2 force) 23 HP 5 armor Forceful, Near Special Qualities: Magical Construct A dormant golem made from pieces of the surrounding ruins that magically activates when unauthorized trespassers come too close to the cavern entrance. It feels no pain and relies on pure, brute force to clear the area by any means possible. Instinct: Keep trespassers out
- Smash