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Market Goblin Horde, Small, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder Force-feeding (w[2d8] damage) 3 HP 0 armor Close These goblins come in a variety of shapes, but all share one thing in common: they make deals with mortals, deals the mortals always regret. It is rumored that once you have tasted goblin fruit, only pure love can save you. Instinct: Lead mortals to ruin
- Sell dubious magic items, especially fruit
- Trade magical fruit for hair and tears
- Curse those who eat the fruit with a lethal addiction
- Soothing songs
- Travel as a market band
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Iron Shoes Goblin Solitary, Small, Stealthy, Intelligent, Hoarder, Terrifying Big ol' Iron Shoes (d10+4 damage) 12 HP 3 armor Close, Forceful Special Qualities: Dyed red by its victims' blood "Live or die, win or lose, best beware . . . MY IRON SHOES!" Instinct: Keep its land to itself
- Stamp on travelers
- Lure travelers into its tower
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Little Mace Boy Solitary, Small, Planar, Construct Golden mace (d10+2 damage 1 piercing) 12 HP 0 armor Close Special Qualities: Feed off of fear and insecurity "That thing isn't a boy. Nobody really know what it is, to be honest . . . some say it's a product of our own fear and guilt. That doesn't make it any less real, mind you. That mace will ruin your day quick as any." Instinct: To spread paranoia
- Bludgeon random victims
- Slide across the ground on strange, glittering wheels
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Cliff Racers Group, Organized, Terrifying Pecking beak (d10 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Flaps about on annoying little wings, Wretched squawk "Cliff Racers? You want to hear about Cliff Racers? Gods damn them, son, Cliff Racers are the vilest things to ever live. You can't hardly walk a mile in Yesterbreeze without the bloody things mobbing you! That's why I moved away! They say the plumes are worth good money, so I hope they hunt them all down. Make the bastards into hats! That would show those grimy, flapping things." Instinct: To harass and eat travelers
- Swoop down at the worst possible moment
- Call a swarm of the bastards
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Tyrant Lizard King Solitary, Huge Massive jaws (d10+7 damage 3 piercing) 20 HP 2 armor Reach, Forceful It is believed that this beast, long thought to be extinct, is a non-magical relative of the dragon. Instinct: To scavange and kill
- Tear prey apart
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Fireboar Solitary, Large, Magical Flaming tusks (d10+4 damage 3 piercing) 20 HP 1 armor Forceful, Reach A fireboar will eat just about anything, and the way it eats makes it particularly threatening. A fireboar's spirit manifests as a roaring flame, and it eats by spreading wildfires. A group of farmers would be happy to see a fireboar go, that's for sure. Instinct: To consume and to grow
- Trample enemies underfoot
- Ignite a roaring flame
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Elvish Marksman Group, Stealthy, Intelligent Elven Archery (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Far Known for their lethal accuracy and impossible grace, elves who train in archery are some of the deadliest soldiers there are. There hatred of orcs and other enemies of the woodland realms is like their quiver of arrows: never-ending. Instinct: Slay enemies of the woodland realm
- Shoot with deadly accuracy
- Perform an impossible acrobatic feat
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Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir
- Channel magic through dance
- Weave confusing illusions
- Dazzle into a false sense of security
- Kidnap suitable heirs
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Mother of all Vampires Solitary, Magical, Stealthy, Organized, Intelligent, Hoarder, Terrifying The forces of darkness (d10+4 damage 4 piercing) 20 HP 4 armor Close, Forceful, Reach, Near Special Qualities: Enormous wings, shapeshifter, Shifts between staggering beauty and soul-freezing ugliness She was the first, and she will likely be the last. Almost a god unto herself, it is said that she was the first to break free of Death's kingdom. She sustains herself with the blood of those who live, and she dreams of one day blotting out the sun with that blood, living on alone forever in a world of eternal night. Instinct: To blot out the sun
- Feast on anything with a heartbeat
- Hypnotizing gaze
- Start fires with her mind
- Dominate other undead
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Nephilim Solitary, Magical, Divine, Intelligent Giant's sword (b[2d10+4] damage) 14 HP 4 armor Close, Forceful "The sons of God saw the daughters of men that they were fair; and they took them wives of all which they chose." Some know them as heroes, but the wise know the truth. The Nephilim are the unholy offspring of fallen angels and wicked humans. Possessing incredible strength, beauty, and appetites, they are a threat wherever they go, leaving a trail of war and vice behind them. Some might aspire to redemption, but most wish only for glory. Instinct: To prove its greatness
- Cast aside unworthy foes
- Call on demonic energies