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Sky Pirate Group, Intelligent, Hoarder Firing Flintlock (b[2d6] damage 2 piercing) 8 HP 0 armor Close, Reach, Far Sailing through the open skies with an endless thirst for conquest the Sky Pirates seek to live life for the thrill of it. They are rowdy, uncouth, and don't give a damn about what society thinks of them. Instinct: To Pillage and Plunder the Skies
- Ransacks anybody in its way
- Takes all treasure it sees
- Will kill for loot
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Pirate Scum Group, Stealthy, Intelligent, Hoarder Cutlass (d6 damage) 6 HP 0 armor Close Cowardly and fragile, the pirates of the Great Sea are an unfortunately common encounter for one just trying to get from place-to-place via boat. While weak on their own, the pirate scum tend to band together and overpower those stronger than them through sheer numbers. When it comes down to it, they'll rely on dirty tricks and deceit to get what they want. Instinct: To pillage
- Swing cutlass wildly
- Claiming surrender and then striking when an enemy draws close
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Captain Redlocke Group, Stealthy, Organized, Intelligent, Cautious Cutlass (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near, Far Pirate captain Instinct: Seek adventure
- Pirate
- Dirty fighting
- Assemble crew
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Capital Soldier Horde, Organized, Intelligent Spear (b[2d6] damage) 3 HP 1 armor Close, Near A soldier of the Capital wields a spear. They come in groups and always fight in threes. Instinct: Obey its superior
- Thrusting its spear
- Calling for back up if less than three
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Archer (Soldier) Horde, Organized, Intelligent Bow [Standard Issue] (d6 damage) 3 HP 1 armor Close, Near, Far The life in the army is mostly boring, but sometimes dangerous. Less so for the Archer that waits in the back rows until he sees the signal to release it's arrow on targets that seem tiny in the distance. Still, at the end of the day you want to be alive to spend your lousy pay. Along with his trusty bow, the archer carries a small sword, more like a dagger. The archer tries to avoid situations in which he would need to unsheathe his blade. Instinct: To obey his superior
- Release volley of arrows
- Blow the horn to call reinforcements
- Reposition
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Clockwork Defender Group, Large, Organized, Construct Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor Forceful Special Qualities: Metal, Clockwork, Well-hidden weak spot "The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks