Stone Elf Horde, Magical, Organized, Intelligent Hammer and Chisel (d6 damage 1 piercing) 7 HP 0 armor Close, Near Special Qualities: Melt into the Grove
The Stone Elves of the Frozen Grove were once wood elves, and passionate protectors of the temple of Ellipsis and the border of the Feywild. They were warped once by Arthus' Revival, and changed again by Petro the Untouched, channeling the magic of the Man at the Black Gate to take their pain and fear, and with it their joy and desire. They have intelligence, but little more will that the statues Petro commands. Instinct: to preserve.
- Ignore sensation
- Sustain on stone.
- Form a phalanx.
The Man of the Black Gates Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous Inevitability (d10+5 damage) 29 HP 5 armor Reach, Ignores Armor, Far Special Qualities: To those who can see into the other plane, its form is shifting, nondescript. To those of the material plane it appears as their own mortal form, nude and fragile.
It waits at the gates, and is pleased to meet you. It can let you go for now, depending on how it feels... and what you have to offer. You'll be back. Instinct: to bring you over.
- Make a deal.
- Resurrect at a dear price.
- Wait confident in its eventuality.
- Speak intimately of Gods.
Petro the Untouched Solitary, Magical, Divine, Intelligent Stone Soldier (d8+2 damage) 18 HP 2 armor Close, Far
Petro was "only 300" when Harn the Cruel came to take the temple, and the third chief, after his grandfather and father to be defiled by the second revival of Arthus. Harn was impressed by Petro's endurance and tortured him personally, bringing him to the brink of death over and again. The Man at the Black Gate offered a deal: return as his agent, fulfill their shared goal of keeping shut the temple until its time, and spare subsequent generations. Petro returned, took the pain of the elves laboring on the Hammer of Harn, led a rebellion that drove back the army, and cast the final spell that froze the combatants in place, locking their suffering into the hammer where Harn had been storing it. Instinct: to preserve.
- Replace a feeling with numbness.
- Command a stone soldier.
Ellipsian Agent Group, Stealthy, Magical, Devious, Intelligent, Hoarder Pendulum Flail (d4 damage) 6 HP 2 armor Close
Instinct: to observe and report.
- Pass along a message.
- Hide in plain sight.
- Before Their Time: Heal 1d6, aging as long as it would take to do so. -1 max HP each time.
- If something happens to them, the church will know it.
Silver Centaur Group, Large, Organized, Intelligent bolos and hooves (d8 damage) 14 HP 1 armor Near Special Qualities: Immune to disease
Operations at the mines have released minerals which have turned plants silver. The centaurs of the plains above the mines eat the grass. Their "manes" & tails are silver, the skin of their human halves are blue. They are immune to disease, but are susceptible to seizures which temporarily immobilize them but from which they emerge with prophetic visions. They view the encroachment of goblinoids into their land as a plague which must be expunged. Instinct: to purify.
- Have a seizure in a moment of stress
- Sound the horn
The Shitty Wizard Group, Magical, Intelligent, Hoarder Magic "Misses" (w[2d6] damage) 6 HP 2 armor Close, Far
He had it all: rich friends, fancy tutors, the best wizard school his daddy's money could buy. How did it come to this? They were supposed to be adventurers. This was supposed to be fun. He dropped his purse running. Now they're all dead and he can't afford the travel home. Instinct: to panic.
- Act in desperation.
- Fumble through a spellbook and spout gibberish.
- Cast a random spell poorly
Brando Oreborn Group, Organized, Intelligent, Hoarder Fists (d8+2 damage) 10 HP 0 armor Close, Forceful
Brando was a thick-necked orc miner who lost his leg in a cave-in and grew to rely on his cunning as a union leader. He might not be able to reach you, but he knows someone who can. Instinct: To Monopolize
- Threaten mass action
- Shout for "the boys"