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Angel of Valor Horde, Medium, Magical, Divine, Planar, Angel Sword of Hope (d4-2 damage) 10 HP 4 armor Hand Instinct:
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Halaster Blackcloak Solitary, Magical, Stealthy, Intelligent, Hoarder Magic Missles (d10 damage) 18 HP 4 armor Close, Ignores Armor, Near, Far Special Qualities: Magic Resistance Halaster is fastidious, meticulous, and quite proper, though still thoroughly evil. Halaster can be honorable, and even noble in a way. He brooks no insolence in any case, and remembers any slight or aid given him. He also tries to get his own way in everything, caring not for the harm he does to others in the process. Blackcloak's interests include collecting new monsters and magic, but after thousands of years, nothing is really new to him. Whilst waiting for such delights, he amuses himself by manipulating events and politics to suit his whims. Instinct: Cast Spells
- Dominate
- Lightning Bolt(d12+4)
- Flying Daggers (d8+3)
- Wall of Fire
- Animate Dead
- Fireball (2d8+3)
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Molydeus Solitary, Large, Divine, Planar, Terrifying, Demon Bite (b[2d12+4] damage 3 piercing) 20 HP 3 armor Special Qualities: Magical Weapon A molydeus could be hired by a demon lord to destroy a specific target, but their most common assignment was to roam the Abyss looking for demons to enlist into the Blood War, hunting down its deserters, or simply finding intruders and punishing them however they wanted. Another common position was as one of the many generals of a demon lord, since, thanks to the fear and power they commanded, they often ruled over many demons as if they were demon lords themselves Instinct: greed, domination
- Destroy
- Snake Bite
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Nycaloth Group, Large, Devious, Yugoloth, Demon Axe (b[2d8] damage) 17 HP 2 armor Reach Nycaloths are the most loyal of the yugoloths. When they find an evil master that treats them well, they are unlikely to break their agreement unless the reward for doing so is extreme. Instinct: Conquer
- Great Axe/Sword
- Diabolical
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Digor- The Manticore Solitary, Large, Divine, Devious, Terrifying claw (b[3w[3d8] damage) 18 HP 2 armor Reach Special Qualities: Fire Resistance Instinct: Poison society
- Flame Breath
- poison tail
- claws
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Eldrazi Ruiner Solitary, Huge, Divine, Planar (3d12+5] damage 2 piercing) 22 HP 5 armor Reach, Forceful These eldrazi, built in the form of something resembling a creature, with no rhyme or reason to their form. Their outline appears to writhe and shift, twisting and thrashing as the mass they are built of shifts and adjusts. These creatures are dumb, driven solely by the all encompassing hunger that fills them as it fills the titan they spawned from. Instinct: Anihilate
- Tentacles
- Frightful presence
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Moloch Duke of Hell Solitary, Large, Magical, Divine, Planar, Terrifying Claws (b[2d8] damage +3 piercing) 18 HP 2 armor Special Qualities: Animate Dead, Regenerate 2 hp end of turn it attacked. Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating Moloch to the rulership of Malbolge. For eons, Moloch ruled his domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus’s favor, since Asmodeus knew that Moloch’s scheming helped keep the other archdevils in check. The arrangement began to unravel, however, when Moloch took the night hag named Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Instinct: To cause pain
- Breath of Despair
- Wall of fire
- Teleport
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Nightwalker Horde, Huge, Divine, Amorphous, Undead Finger of Doom (w[2d8+5] damage) 21 HP 1 armor Reach, Far The Nightwalker stands as tall as a two story home. It comes from a Negative plane , where life is sucked out the bodies of mortals who dare cross the realm. Whenever a hero drops to 0 hp, The Nightwalker drains it’s life for an automatic kill. Cultists of Orcus, or the Undead, try to summon Nightwalkers to help with their dirty work. Instinct:
- Bring anti-life
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Iron Golem- Lesser Solitary, Large, Magical, Construct, Amorphous Sword (d10 damage) 12 HP 4 armor Ignores Armor Special Qualities: Fire-proof Instinct: Defend it’s maker.
- Sword