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Fire Cultist Group, Intelligent Fire Magic (b[2d8] damage) 10 HP 1 armor Close, Ignores Armor, Near Special Qualities: Powered by the Flame - Resistant to heat and cold Dramatic, dynamic, impulsive. Some fire cultists seek to burn down the established order and be reborn anew, while others just like to watch the world burn. With a flare for the dramatic, they see all problems as just so much kindling, waiting for the proper spark. Instinct: To spread like wildfire
- Slash and Burn - When in doubt, burn it out
- Spark the Flame - Charismatically urge a crowd into action
- Inferno - Cause chaos in your pursuit and leave ashes in your wake
- Firebend - Control the element of fire
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Water Cultist Group, Stealthy, Magical, Organized, Intelligent, Hoarder Saw-toothed blades (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Adaptable, Opportunistic, Persistent. Like the sea itself, water cultists seem to fill any gap and flow easily into any new opportunity. Always in search of a way they can profit, they are endlessly adaptable, and given enough time can bypass any defense, either by rerouting or slow erosion. Instinct: To profit from changing circumstances
- Drown Out the Competition - Adapt and exploit a new opportunity
- Piracy - Steal something valuable from a foe
- Summon the Wave - Control the element of water
- Double-Crosser - Reveal a foe's ally to secretly be a cultist in disguise
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Earth Cultist Group, Magical, Organized, Intelligent, Cautious Blunt weapons - Fists, clubs, hammers (d8+2 damage) 10 HP 5 armor Close, Forceful Intractable, determined, plodding. Earth cultists are militaristic and conduct themselves so. They doggedly endure training to be tougher than the average fighter, and only consider retreat as a last resort. They are content to slowly spread their territory of control, and see all conflicts as battles in a greater war. Instinct: To gain territory
- Stand Your Ground - be unyielding when met with force
- Earthshape - Control over the earth element
- Call in the Cavalry - Summon reinforcements to come to the rescue
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Air Cultist Group, Stealthy, Devious, Intelligent, Hoarder Throwing Knives (d6 damage 1 piercing) 6 HP 0 armor Close, Near, Far Impetuous, deceptive and flighty. Air cultists have lofty ambitions and invisible desires. They have a penchant for petty politics, and prefer to strike from an advantageous position. They have no qualms about fleeing when the tables are turned. Instinct: To rule the skies
- Divebomb - Drop on unsuspecting foes from above
- Feint - Deceive opponents as to one's actions or motives
- Find the Weak Spot - Identify and capitalize on a foe's weakness
- Will of the Wind - Control the element of air