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Hex-Ogre Solitary, Huge, Divine, Construct, Amorphous Skeletal Slam (d10+7 damage) 20 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Guardian The Hex-Ogre is a disquieting collection of bones from multiple victims. The vampire lords create them as one of their monstrous works. They will generally form the last line of defense for their strongholds or as a favorite tool of their horrendous games. Instinct: To deny escape
- Grab Stuff
- Create constructs of bone
- Guard a Vampire
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Monstrous Mollusc Tentacle Group, Large Tentacle Smash (d8 damage) 7 HP 1 armor Reach, Ignores Armor Instinct: To Crush
- Pull prey to the Maw
- Cut off Escape
- Crush something it is holding
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Cado Bakunawas Aspect Solitary, Divine, Organized, Intelligent, Terrifying Bakunawas Tooth (d10+6 damage 1 piercing) 22 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Chameleon Skin, Combined Body Instinct: to dominate others
- Lead the masses
- Force the weak to support you
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Blessed of Bakunawa Group, Divine, Organized, Intelligent, Cautious Sunlight Blade (d8+2 damage) 8 HP 2 armor Close, Forceful Bakunawa gives a portion of her power to those who worship her name. This light changes those it touches making them more in her own image. This creates a sense of devotion as these gifts give them power to protect that which they desire. To go against Bakunawa is to lose this power. Instinct: to summon Bakunawa
- Capture Power for Bakunawa
- Call on the Serpent Guard
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Chiron The Mad Wizard Group, Magical, Organized, Intelligent, Hoarder Arcane Missile (d10 damage) 12 HP 0 armor Close, Ignores Armor, Far Chiron the Mad Wizard has set himself apart from the world. Not to protect them from his studies into the arcane but rather to limit their impact on the avenues of research he maintains. Spending too much time by himself and imbibing in his own alchemical creations has sent him down the dark paths of madness. He has great knowledge but providing him with payment is a dangerous and uncertain process. Instinct: Summon Forth Arcana
- Create an Arcane effect without care of others.
- Study and defuse a magical effect
- Summon creations
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Dire Chameleon Solitary, Stealthy Tongue Lash (d8 damage) 12 HP 2 armor Close, Reach, Near Instinct: To ensnare
- Snare prey with a tongue
- Disappear in camouflage
- Land on an opponent
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Gor the Defended Solitary, Large, Intelligent, Cautious Shield Bash (d10 damage) 16 HP 5 armor Reach, Ignores Armor Instinct: To Act without thinking
- Block an attack
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The Plantomancer Solitary, Magical, Devious, Intelligent, Amorphous Vines (d8 damage) 15 HP 2 armor Close, Near Special Qualities: Blindsense, Empathy Instinct: Overrun the world in green
- Grow Vegetation
- Attack with Plant Minions
- Entangle a foe
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Shas'El Pech Jaxnera, The Unconquerable Solitary, Large, Magical, Divine, Intelligent, Cautious, Terrifying Great Toothy Sword (b[2d12+3] damage 2 piercing) 26 HP 4 armor Forceful, Reach Special Qualities: Screaming Armor Instinct: To hunt
- Find that which contains the most life.
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Crystal Beacon Group, Intelligent, Construct Spotlight (d8 damage 1 piercing) 6 HP 2 armor Close, Reach, Far Special Qualities: Crystal-Clear Instinct: To create light
- Illuminate the dark