-
Mushroom Dragon Solitary, Huge, Divine, Devious, Construct, Amorphous (d8+3 damage) 29 HP 2 armor Reach, Near Special Qualities: Instinct:
-
-
Black Trumpet Dragon Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar Bite and Claw (d12 damage) 16 HP 4 armor Reach, Near Instinct: Protect its territory
- Spore Breath
- Hide in plain sight - The dragon can remain motionless and appear as a fungus covered log. When inactive you must interact with the log in order to determine its presence.
- Shape the Earth - Cause all of the land around you to become unstable and grab at intruders.
-
Cait Sith Group, Small, Intelligent, Planar Claws (d10 damage 2 piercing) 6 HP 1 armor Close The Cait Sith are some of the most versatile troops of the Sidhe tribes. Most commonly they are sent in small groups as scouts before the larger Sidhe forces but stories tell of their use as shock troops in large conflicts due to their intense lust for violence and bloodshed. Aside from their bloodlust their most remarkable talent is their ability to transport themselves through shadow and darkness allowing them to get the drop on most threats that they might find and to cover vast distances quickly and quietly. Instinct: to kill
- Hunt the prey: When given a specific target to kill and an object tied to them they are able to follow that target over vast distances with unnering accuracy.
- Unsettling Growl: A pack of cait sith's hunting growl upsets the very fabric of creation. The hunting call imposes -1 forward on any magical or supernatural ability used near them.
-
Hound of the Hunt Solitary, Large, Devious, Intelligent, Planar Savage Maw (d8+2 damage) 20 HP 2 armor Stories tell of an imposing beast whose fur raises into an impenetrable mane when aroused to its destructive ends. The Hound of the Hunt gazes out from shadowy places to watch and wait for the opportune time to pounce on the creature that it has been dispatched to devour. They have been rumored to kill a single being from a caravan of travelers and to stalk entire families across the known world and the wilds. Once one of these fell creatures has sunk its teeth into you there is no escaping the doom that has been placed on you. Instinct: to destroy the weak
- Terrorize the Hunted
- Mark of the Hunted
- Gaze From the Shadows
-
Fae wolf Group, Divine, Organized, Stealthy Bite (b[2d8] damage) 8 HP 1 armor Close The Fae wolves are one of the most common dangers of the wilds. Small packs will defend and hold large territories and if a traveler is lucky they run into only a single wolf and may be able to run or defend themselves if they are caught unaware. Stories say that if one of these beasts is found to be alone and in danger that they can summon the rest of their pack from great distances with a single howl. Instinct: To defend territory
- Stalk and Strike
- Eerie Howl