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Ribaiasan Solitary, Huge, Devious Fangs (d8+5 damage) 20 HP 3 armor Reach, Forceful Quadrupedal Over-developed muscles able to hold up the stone-like scales which bear a similarity to the stone found in the Ia Isati Desert Hollow bones to reduce weight Often used as a pack animal Perhaps due to its large size and bulky nature or perhaps as a natural reaction to their advanced age Ribaiasan breed rarely and their eggs take longer to hatch (on average 20-25 months) More prone to dwelling in the mountainous regions such as The Sunchaser Mountains where their rocky appearance provides better camouflage, it is however not unusual to see breeding pairs in some of the more rocky areas of the lowlands albeit ones flooded with magic. Carnivorous, though not fast the Ribaiasan hunts by burying itself in sand or rock and catching its prey unaware from below. Instinct: to dwell in magic
- Burrow: When hunting Ribaiasan burrow beneath the sand lies in wait, bursting forth to devour whatever disturbs it.
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Vrazda Solitary, Terrifying, Amorphous Undead Crows (d8 damage) 19 HP 1 armor Close, Far Special Qualities: 6 Feet under- his corporeal form is buried underground Vrazda was once a man, and a rather sedate and scholarly man at that. He would have told you how nice it was to meet you and asked if you'd like to come in for a cup of tea or if you'd have liked to peruse the vast tomes stored within the Varje library and he would have genially meant it, as far as he or anyone else could tell. Indeed the very thought of thousands of slowly decomposing undead crows animated by a single will, would have, as with most people filled Vrazda with the sort of inordinate terror usually reserved for Agoraphobics, arachnophobes and those with a fear of Jesters, Mummers and any others who practice make-upped frippery. Now you may think the mention of undead crows oddly specific but when the Library became overrun with strange unholy magic (these things tend to happen when said Library is a repository for information on the divine and is specifically attempting to "create" an artificial God. His maddened colleagues conducted a number of...interesting experiments, one of which was merging Vrazda's soul with that of about twelve dozen slowly dying crows. The man they buried alive under the eaves of the Library, the crows however perch on the roof and look out attacking any who approach and often seen amongst them is a man who appears almost like a crow himself, attacks seem to pass right through him almost like he isn't there, but one thing is most assuredly true, the crows do his bidding, after all spending years trapped underground with naught but an endless chorus of crows screaming inside your head is enough to turn even the most sedate man vicious. Instinct: To protect the Porch, to drive within
- Astral Projection- Casts a flickering image amongst his crows
- Murder of Crows- Commands his rotting Undead crows to strike at his foes
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Tundra Cat Solitary, Large, Stealthy Claws, Fangs (d10 damage 3 piercing) 16 HP 0 armor Special Qualities: Exothermic These hulking felines are native to the snow entombed lands known as the Blasted Wastes, which lie to the north of Gheron. They're huge size makes them apex predators out on the ice but does not stop them from vanishing in flurries of snow and launching themselves upon the unwary and unprepared. The Whistlers view them as beautiful creatures, and many of their folk tales speak of their majesty. Like all creatures from the wastes these creatures have frigid blood, sweat and breath. Instinct: To Feed
- Patiently Stalks Prey
- Hides in Snow-drifts
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Moravlogn- The demon of lies Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying Scream of many tongues (d12+5 damage) 20 HP 4 armor Reach, Ignores Armor, Far Special Qualities: True Form- The demons true form is a huge creature of liquid silver, with many open gaping mouths over its liquid-serpentine form all speaking different languages at once Moravlogn wasn't always a demon, once she was known as the mother of all things, a giver of bounty and provider of peace, a source of reason amongst the other bickering and violent brethren of her pantheon. Her words were said to be able to calm the heart of any creature and her beatific smile to make the stars weep. But that was long ago, her faith, her people, her children, the ones who sustained her have been lost, ground into dust by the steady and ineffable onslaught of time and so she has lost her godhood. In rage and anguish at this upheaval, she with the last of her power took the last child of her people and imbued her with the remainder of her pantheon's power. Now she hides within the crumbling remains of her own demesne, sealed at the bottom of a well, sustaining herself and what little she can of her realm by leeching power from the young child. Instinct: To keep it's prisoners
- Tempt and Charm
- Shapeshifter
- Demon- God-being displaced from its seat of power
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Scitalis Solitary, Tiny, Hoarder Fangs (d8-2 damage) 5 HP 0 armor Hand Special Qualities: It's skin is adored with jewles and gold, it distracts predator and prey alike with its dazzling beauty A serpent of divine beauty, its skin a collection of gold and jewels. The creature is prized by many collectors both live and dead. In the wild the Scitalis is slow and heavy unable to chase most prey and hide from most predators, it instead uses its beguiling appearance to stun, attempting either to flee or to kill those affected. Instinct: To distract
- To make itself obvious
- to distract with beauty
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Kipine Solitary, Large, Hoarder Talons, Antlers, Claws (d10+2 damage 1 piercing) 16 HP 1 armor Special Qualities: Nightvision- can see perfectly in the dark Face and talons of an owl, Body of a bear, wings and ears of a bat. Most people upon hearing that would assume someone was trying their hardest to cast a spell and while magic is most certainly involved, it's nothing made by mankind. Scholars are divided on just what creature the Kipine may have been long ago before the birth of magic but with such an amalgamation of creatures none can really be sure. Excellent hunters Kipine fly high above the forests where they nest in search of pray come nightfall, their excellent night vision allowing them to see for miles around. Despite their size these creatures move with an almost near perfect silence making their initial strike difficult to predict. Should merchants or travelers stray near to a Kipine nest, the creatures have been known to creep near to their camp stealing expensive, normally shiny objects to take back and adorn their nests with. Once again Scholars find themselves divided on the reasons behind this behavior. Instinct: Hunt in the dark
- Silently Swoop- Dive from a perch and onto prey without making a sound
- Kleptomania- Steal shiny objects from those camped nearby
- Bad-Luck Omen- seeing a Kipine is often seen as a sign that bad things are on the horizon
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The Black Knight Solitary, Magical, Intelligent, Planar Remembrance (d10+2 damage) 12 HP 3 armor Close, Ignores Armor, Near Clothed in the livery of a knight, this creature is anything but, what it's true identity is none can say, for none have seen beneath the black iron plates. Many travellers have reported the creature arriving into their camp in the dead of night and just, sitting silently staring into the flames of their campfire. One man tells of his fellows seeking to disturb the knight in some way, while he himself had retired, he found them strewn about the clearing asleep, and upon waking they had no memory of the strange knight who had inserted himself into their camp. Those who encountered said mysterious knight and let him be, found that come morning the knight was gone, and where he had sat a single black-iron rose had sprung, as though in thanks for allowing him to rest. Instinct: To seek respite
- To defend those who offer him rest
- terrifying countenance- When the knight removes his helm all around are struck by profound divine terror and must roll + con, on a fail partial or otherwise they fall into unconciousness and wake with no memory of the knight
- To contemplate the flames
- To leave an Iron rose in thanks
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Fae Wolf Group, Magical, Terrifying Claws, Fangs (d8+2 damage 1 piercing) 6 HP 4 armor Close Special Qualities: Can melt into Shadows, Made from pure flickering Shadows that shift and change as it moves, making its true shape difficult to discern It's thought that at one time before the birth of magic, the ancestors of these creatures were just normal wolves, however over the course of multiple generations dwelling within the magically rich areas of the Bryn woods, these beasts have taken on increasingly large amounts of magic within themselves, warping their form. No longer creatures of fur and flesh, Fae wolves are instead made of intangible shadow which coats them, constantly moving and shifting to disguise their presence and form from would be predators and prey alike. Travellers are warned that when journeying through or near the Bryn to remain near well lit areas with few shadows, to lower if not eliminate the change of Fae wolves hiding within. Instinct: Stalk prey
- Hide in Shadows
- Strike from the darkness
- alter its appearance to terrify