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Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor Close Special Qualities: true form, disguised, hypnotic lick Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away
- create illusions attractive to children
- put someone in a trance by licking their face
- show true form
- bite a threat
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Waspen worker Horde, Small, Organized, Intelligent bite (d4 damage 1 piercing) 3 HP 2 armor Close Special Qualities: wings (flying), venomous sting (single use) Smaller, more common waspen. Forage in groups of 5-10, but many groups may be in proximity of each other. If they sting, they may die. If they don't die, they will be rejected by the colony. Instinct: to feed the colony
- alert guardians
- swarm a threat
- collect items of interest for the queen
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Waspen queen Solitary, Large, Devious, Intelligent, Hoarder ghost sting (d8 damage) 12 HP 2 armor Ignores Armor, Far Humanoid wasp queen. Hoards "treasure" (anything of interest brought back by workers) and breeds. Never outside the hive (in underground tunnels or cave systems) except when the colony moves. Very clever. Known to make deals with other intelligent beings. Instinct: to expand the colony
- command all wasp-like creatures
- distracting dialogue
- ghost sting (magical, causes pain and sickness
- call the swarm
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Waspen Guardian Group, Organized, Intelligent adapted halberd (d6 damage 1 piercing) 6 HP 1 armor reach Special Qualities: wings, venomous sting Humanoid wasps. Guardian pairs patrol land and air near the colony, protecting workers collecting food. Instinct: to protect the hive
- investigate
- buzz for backup
- attack from the air
- sting
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Waspen Commander Solitary, Organized, Intelligent claws (d6 damage 1 piercing) 3 HP 2 armor hand, messy Special Qualities: wings, venomous stinger, pheromones Larger battle commanders. Usually command guardians and workers. Only directly engage if necessary. Pheromones control any lesser waspen and all swarming insects. Instinct: protect the hive
- command a swarm
- sting
- fly-by attack
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Splintercat Solitary, Small, Fast Head butt (b[2d10] + 2 damage) 6 HP 3 armor* Near, Forceful Special Qualities: Always foul tempered, 3 Armor *only* on head If you can do something to relieve the its constant headache, it will probably leave you alone. Instinct: to destroy trees (and anything else in the way) looking for food
- reduce trees to splinters
- attack from high places
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Sand Skate swarm, Small bite (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: camouflage Groups of 5-20 hunt their territory, striking at anything that moves on the ground above them. Instinct: to hunt
- detect vibration
- swim through earth
- hobble
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Orc Flamewarden group, magical, organized War Club of the Flamewarden (d6 damage) 6 HP 0 Armor cose Special Qualities: Immune to all fire Protectors of the forest from fire. The warclub in their hand can strike the ground and extinguish any fir within a near radius. Usually patrol in groups of 2-4. They are protected by an enchantment that lets them ignore all heat and flame, magical or mundane. Instinct: to protect their home
- extinguish flames
- call the horde
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Troll Group, Large, Intelligent Brutish strike (d8+2 damage 1 piercing) 14 HP 1 armor Forceful Trolls are powerful humanoids mostly known for their regenerative powers. All non-fatal injuries seem to fade in due time, with only fire and acid seemingly giving the troll trouble. And even then that rarely stops them. Furtheremore, trolls slowly adapt to their enviroment, changing to better be able to survive. As a result, few trolls fear anything and constantly act like they are starring in an episode of Jackass. Instinct: To indulge itself
- Regenerate
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills