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Opener of the Outer Dark Solitary, Large, Magical, Stealthy, Intelligent, Cautious, Planar, Terrifying, Amorphous Word of Devastation and Shame (d10+2 damage) 23 HP 8 armor Forceful, Ignores Armor, Close, Near, Far Special Qualities: Soul sucking aura The Opener is both a physical and psychological threat. It's natural form is an 8 feet tall, humanoid form composed of swirling black and grey faces of the damned. In this form, it's aura fosters existential dread and hopelessness, requiring a Defy Danger roll. It also has the ability to appear in any form and conjure items of comfort and temptation while attempting to motivate mortals to open a gate for its Master. In battle the Opener speaks words that bypass armor and hit the target's memories of shame, loss, and doubt. If an opponent doesn't have these, it falls back on massive fists, which armor does affect. Instinct: To open the gate for its Eldritch Master
- Tempt mortals to unlock gates
- Assume a friendly form
- Conjure items of comfort and temptation
- Walk through the viel of reality
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Master Swordsman Solitary, Intelligent, Cautious Sword and parrying dagger (b[2d10] damage 1 piercing) 12 HP 5 armor Close Instinct: Fight a worthy foe
- Fight with dazzling effectiveness
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Dark Dimension Warrior Group, Divine, Intelligent, Cautious, Planar Scimitar (b[2d8] damage 1 piercing) 8 HP 6 armor Close Instinct: To obey the wielder of Jherek's Hand
- Step through from the dark world
- Step in and out of dark world to cross this world space (teleport)
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Elite Scorpion Warrior Group, Organized, Intelligent, Cautious Spiked Scimitar with cutting chain (b[2d8+2] damage 1 piercing) 6 HP 4 armor Close, Reach Elite soldiers of the Sekalanthan Empire, the Scorpion Warriors wear plate armor dotted with hooked spikes, use hooked swords and wield chain weapons like blade tipped whips. Instinct: Bloody the enemy
- Strike for the Side
- Flanking attack
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Stone Golem Solitary, Large, Construct Stone Fists (d10+2 damage 2 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Automaton Instinct: Obey programming
- Unstoppable advance
- Rend apart
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Sorcerer of Devastation Group, Magical, Intelligent, Cautious, Terrifying, Amorphous Cloud of Black Insects (d8 damage) 9 HP 6 armor Close, Ignores Armor, Near, Far Special Qualities: Body is a Hive of Black Insects Typically concealed in a robe, the Sorcers of Devastation are colonies of insects coordinated by a Demon of Devastation. Instinct: To Reduce Order to Chaos
- Summons forces from the Realm of Devastation
- Summon Spray of Black Beetles
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Keeper of Silence Group, Stealthy, Magical, Organized, Intelligent, Cautious Longsword and Shield (b[2d8+2] damage) 10 HP 3 armor Close The Keepers of Silence are mail-clad warrior monks of the Order of Silence, interred in the Monastery of Silence to protect the Bell of Awakening. Their dedication has enveloped them in a field of silence: any movement they make is utterly silent, as are any tools or weapons they use. They must communicate with signs. Four Keepers maintain an eternal vigil within the sealed monastery, preserved in stasis by magic until intruders arrive. Twenty other keepers are dead in their crypts, but armed and ready to awake from death should the Bell of Awakening be rung twice. Instinct: To drive off invaders
- Defend the Bell of Awakening
- Arrive silent and unnoticed
- Curse with silence at a touch
- Surround and flank
- Move always in silence
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Leopard Solitary, Small, Stealthy Teeth and Claws (b[2d10] damage) 12 HP 1 armor Close, Hand (+2 damage) Special Qualities: Tree climbing The common leopard, either spotted or black depending on it's environs, has an uncanny ability to hide in natural cover, climb trees, and lurk unseen on branches and behind natural camouflage. When it attacks, it prefers to clamp it's jaws on the back of its prey's neck, or to pull the prey in to rake their soft underbelly with its back claws. Give it +2 damage when it pulls you into hand range. Instinct: To hunt by stealth
- Ambush isolated prey
- Lurk unseen
- Disappear into the jungle
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Naiad Solitary, Amorphous, Stealthy, Magical, Devious, Intelligent Drowning (d8 damage) 19 HP 5 armor Close, Ignores Armor A Naiad is a nature spirit that animates a body of water. As a spirit, it has no body of its own, so is normally indistinguishable from water. It can cause water to move in unnatural ways, manifesting waves, undertows, and water fists. It can also cause a human-sized portion of water to walk on dry land, though evaporation and damage can force the body to dissipate. It dislikes spending time away from water. The Naiad has a magical chameleon ability to appear as someone one who is loved by someone present. This is an instinctive ability that doesn't give the Naiad any knowledge of the person it appears to be. It also has the magical power to show others visions of things they desire or to twist those visions to mislead. Instinct: To protect it's stream
- Appear as ordinary body of water
- Appear as a loved one
- Show visions that guide or mislead
- Collapse and drain away