Raven Lord Solitary, Large, Intelligent, Cautious, Hoarder Tear and grapple with talons, peck with beak (d10+2 damage) 16 HP 2 armor Forceful
The Raven Lord watches over the last piece of mountainous wasteland, the last remnants of former elven territories, now long lost. The Raven Lord and its obedient swarms of Ravens will fiercly ambush those who dare step into his realm. The Ravens do his bidding and even die to protect him. Once severly wounded, he will flee from combat and try to return to his ruined fortress. Instinct: to kill all usurpers
- Seek revenge for the defeat of the elves long ago.
Ravenswarm Solitary, Huge, Organized, Hoarder talons and beaks (d8+3 damage 1 piercing) 20 HP 0 armor Reach
A black fluttering cloud of black feathers, talons and beaks, called into action by the Raven King. Instinct: to kill and collect
- Follow the call of the Raven King
- call for reinforcements
Harpyie, common Group, Magical, Organized, Intelligent, Hoarder to rend with claws (b[2d8] damage) 6 HP 1 armor Close
Inhabitant of mountainous, desolate areas. They love to ambush lonely wanderers and careless beasts, hoard trophies and shiny things in their lofty nests. Instinct: to steal & eat
- Surpriseattack from above.
- Stunning screech
- screech for support when in danger.
The Dark Archon Solitary, Magical, Planar, Terrifying fiendish claws and teeth (b[2d12+4] damage) 16 HP 4 armor Close, Forceful, Ignores Armor Special Qualities: A fiendish gaze from beyond the mortal world, strain mortal minds by pure darkness.
I thing of darkness and horror from the dark beyond. Instinct: to drag into the dark
- Have a symbiosis with a mortal.
- Drain a mortals lifeforce.
- rip the threads of reality, letting darkness trickle into the mortal world.
Posessed Innocent Murderer Solitary, Intelligent, Terrifying Smash with a makeshift weapon. (d10+4 damage) 12 HP 0 armor Close, Forceful Special Qualities: If he loses control, the fiend inside him comes to the surface.
An innocent man, blamed for murder. He's posessed by a dark presence which breaks free, if the man gets too angry and loses control over himself. The man is simple and nice. The fiend is horrible and vicious. Instinct: to smash skeptics
- Convince others of his innocence.
Gold Hammer of Oudin Solitary, Small, Magical, Divine, Planar Destroy by force (b[2d12+4] damage 3 piercing) 12 HP 4 armor Close, Forceful, Ignores Armor
It's the huge golden Hammer of Oudin, King of the Old Gods. Forged in the pure Golden Flame in Valhalla, it cleanses the ground it smites and cuts down the Essence of Evil whereever it is found and no matter the host of the Evil. Instinct: to obliterate Evil
- Strike & Cleanse
- AoE-Lightningstrike from Valhalla
- Call out for Oudins spirit to charge it with lightning-power
Giant Zombie Statue Solitary, Huge, Construct Big stonefist, long shardlike claws (b[2d10+7] damage 1 piercing) 28 HP 3 armor Reach, Forceful, Near Special Qualities: Cant die permanently until the unholy heart inside is stabbed., Parts of it are stone and resistant agains common weapons as such.
A Monstrosity, called into unholy life by the Reincarnation of the High Priest to protect the area. Once it was only a statue of the long forgotten Unholy Saint. Broken and shattered by the tooth of time the reincarnated High Priest glued it back together, made it whole again with living body-parts of his victims and gave the Monstrosity new life by planting a unholy heart into the chest of the Thing. This heart wont let the Monstrosity die permanently until this source of its power is destroyed. Instinct: To smash intruders
- Guards the ancient halls of the temple.
Reincarnation of the High Priest Solitary, Magical, Intelligent Ray of Flaming Decay (d10 damage) 12 HP 2 armor Close, Ignores Armor, Near
The reincarnation of the ancient High priest. He needs the blood of the old monarchy to spill it on the altar and summon the Great Beast of Flaming Doom by finishing the ancient liturgy. Instinct: To conclude the unholy ceremony
- Summon the Great Beast of Flaming Doom
- Access the spirit of the slumbering Great Beast
Undead Priest Group, Magical, Intelligent Hit with a staff. (d6 damage) 10 HP 0 armor Close Special Qualities: Cant die by common means, due to the eternities of worship of the Great Beast of Flaming Doom
The unholy, long undead priests of the Great Beast of Flaming Doom. They attend the long dead crowd of worshippers, down in the darkness of the crypts. They wait for the reincarnation of the high priest who can recreate the unholy liturgy. In their eternal worship of the Great Beast they cant die by normal means, kept alive by the slumbering spirit of the Great Beast, waiting for its return. Instinct: to protect the unholy ceremony
- Inspire the worshippers
- Invoke the spirit of the Great Beast of Flaming Doom in the minds of its worshippers.
Undead Worshipper Crowd Horde, Organized grab, bite (d4 damage) 3 HP 0 armor Close
It's a silent crowd of dried, long dead worshippers. The dwell in the dark of the old crypts, waiting for someone to hold the unholy liturgy of the Calling of the great Beast of Flaming Doom. Do not dare to disturb them. They are calm and quiet until someone disturbs the unholy ritual. Instinct: To ensure the order of the unholy liturgy
- Worship the Beast of Flaming Doom
- Rally against the intruders!