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Jatakan Riding Lion Solitary, Large, Construct, Terrifying Fangs (b[2d10+4] damage 3 piercing) 20 HP 0 armor Forceful Special Qualities: Jatakan Breeding, Lion's Roar Instinct: Hunt down Jataka's Enemies
- Pin its Foes
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Jatakan Lion Rider Solitary, Magical, Stealthy, Intelligent Halberd (b[2d10+2] damage) 16 HP 4 armor Close, Reach Instinct: Lead the armies of Jataka
- Bolster its allies
- Tactically Adapt
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Knight of Jataka Group, Magical, Intelligent, Cautious The Lion's Claws (b[2d8] damage 2 piercing) 6 HP 6 armor Close Bedecked in the golden scale mail these members of the Jatakan royal guard are blessed by ancient elven relics that gift them with the energies of a storm. Instinct: Destroy the enemies of the Empress
- Thunderous Shield
- Lightning Spear
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Jatakan Spearman Horde, Organized, Intelligent, Cautious (d6 damage) 3 HP 2 armor Close, Reach The standard mass of Jatakan soldiery. Instinct: Hold the Line!
- Spear Thrust
- Clarion Call of Jataka
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Soldier of the Golden Axe Group, Divine, Organized, Intelligent Golden Axe of Jataka (b[2d8+6] damage 1 piercing) 6 HP 2 armor Close, Forceful The Soldiers of the Golden Axe are Jataka's elite infantry core. Buoyed by ancient elven magic those of the Golden Axe can create a fiery blast that is known to blast enemies apart. Instinct: Defend Jataka
- Bring down the Fires of Jataka
- Clarion Call of Jataka
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Jatakan Axe Thrower Horde, Organized, Intelligent, Cautious Throwing Axe (d6 damage) 3 HP 2 armor Close, Near Bearing light wicker shields and lion marked armor, the Axe Throwers are Jataka's Light infantry shock troops. Instinct: Defend Jataka
- Flank their enemies
- Clarion Call of Jataka
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Jatakan Archer Horde, Organized, Intelligent Jatakan Longbow (b[2d6] damage 2 piercing) 3 HP 0 armor Close, Far Wearing Leathers engraved with the Lion's of Jataka and bronze greaves and vambraces. Their arrows are marked by golden fringe just behind the armor piercing arrow heads. Instinct: to guard Jataka
- Provide Support to the Infantry
- Clarion Call of Jataka
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The Duke of Damnation Solitary, Huge, Magical, Organized, Intelligent, Cautious, Planar, Terrifying, Amorphous Changer (the Greatsword) (b[2d12+7] damage 2 piercing) 31 HP 7 armor Reach, Forceful Special Qualities: Grow more tentacles as damaged, All eyes and teeth Instinct: Lead the Court
- Grow Tentacles
- Wrath of Damnation
- Summon a member of the Court
- Madness from Beyond
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Oracle of Madness Solitary, Huge, Magical, Planar, Terrifying, Amorphous Bone Spine (d12+5 damage 1 piercing) 31 HP 2 armor Reach, Forceful, Near Special Qualities: Insanity Field, Writhing Mass Instinct: Drive the Enemies of the Court to Insanity
- Madness Aura
- Meld Flesh
- Vomit Nightmares
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Formless Vizier Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous The Staff of Changing (d6 damage) 23 HP 1 armor Close, Reach, Ignores Armor Special Qualities: Just a pile of flesh, A random assemblage of discarded flesh Instinct: To scheme the downfall of the Court's enemies
- Steal its enemies thoughts
- Use opponents deepest desires against them
- Tap into the Place Between
- Warp the Flesh
- An entity of psionic energy