Mountain Ghost, Boss Solitary, Huge, Magical, Divine, Intelligent, Construct
Blade, stomp (b[2d12+7] damage 2 piercing) 26 HP 6 armor
Reach, Forceful, Near
Special Qualities: Posessed by the spirit of the Arch-Druid

Huge many-limbd spider, made entirely out of obsidian, full of veins of precious ores and crystal. The only vulnerable spots of the creature are the belly-"mouth" for a short amount of time while breathing ore/shards & the large runes on the back of the creature. The (3) runes can only targeted from range, when at least 3/10 legs are damaged and not regrown yet. Or if someone gets on the back of the ghost into melee-range of the runes. Instinct: to destroy intruders

  • Protect the Main Gate
  • Grow a huge blade from molten ore or crystal..
  • Spew molten ore & crystal shards.
  • Jump & crushing landing
  • Control elements (cold, heat, water, earth)
  • Grow spikes from the main body for defense.
  • Regrow limbs
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: OperatorJ0hn