Water Elemental Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Amorphous
Forceful Wave (d10+5 damage) 27 HP 7 armor
Reach, Ignores Armor, Near
Special Qualities: Liquid form, physical attacks have no effect

The Water Element is the warden of the Krag Island Cluster. Because of the ancient curse cast on the island, anyone who inhabits it is sentenced to die there. The Water Element destroys all ships that venture too close and will not allow anyone to leave once abandoned there. Using its own mass, it can summon creatures made of mud from the land itself to subdue enemies. Instinct: To keep visitors on the island

  • Ward the Krag Island Cluster
  • Summon mud monsters the land
  • Immune to physical damage
  • Ancient being of divine duty

Created by: CuznJay